Fair Exchange

Fair Exchange is an Economic Policy in YMIR. It is acquired by researching Barter, a stone age Knowledge.

It represents immediate and reciprocal exchange of goods or services of equivalent value.

Fair exchange is a barter form of economic exchange, which leads to greatly reduced population conflict but removes the state's total control over produced goods. After enacting fair exchange, all future goods will not be owned by the state unless purchased. Goods can be purchased on creation, by loading them onto formations, or by using them during building construction. Purchasing goods on creation is the cheapest method and can be done by setting a good as a state owned good or by setting a number of goods to maintain ownership of, causing goods to be purchased automatically. Goods that are not owned by the state can be used to construct buildings or be loaded onto formations but will be purchased at a higher cost than if they had been purchased on creation.

Effects of Fair Exchange

 * enables the state treasury
 * enables paid materials
 * enables population incomes
 * +20% building efficiency
 * +25% Population stress
 * -50% population conflict

Preparing for Fair Exchange
After enacting fair exchange the state will not own any future created goods and will not earn any money by default. Certain policies can be enacted to allow the state to gain coins to purchase goods again.
 * 1) Enact Privileges to allow for a percentage of the capital's wealth to be transferred to the leader Porco. Set privilege to 25%, or lower if the loyalty drop will cause rebellions.
 * 2) Enact Leadership, set leader contribution to at least 90% to allow for that percentage of the leader's wealth to be converted into state income.