The Primitive Warfare Update

Fixes

 * fixed misc issues and bugs
 * fixed issues with missing battle reports
 * offline characters in realtime mode no longer increment difficulty and game events such as barbarian raids
 * fixed server connection issues
 * fixed issue with units overprioritizing the pillaging of buildings during invasions or sacks.
 * fixed libraries not working



Changes

 * increased terrain fertility of continental climate. Decreased for tropical climate ( only for newly generated regions )
 * increased early game events to boost game start
 * reduced standing army soldier upkeep 0.5 to 0.3 coin per unit.
 * improved issue of allied troop breaching their own walls instead of using gates. Its not perfect yet and it might still fail in too complex layouts that have more than 2 consecutive gates.



Added features

 * added 4 new primitive infantry units: pitsolt, eagle warrior, wolf warrior, bearserker
 * added obsidian terrain tile
 * added 3 new resources: obsidian, macanas and topillis.
 * added 2 new techs for obsidian weaponry and beast warriors.
 * added detailed battle reports
 * new running anims for wolves and bears
 * added caching of the “lowres” worldmap textures for faster loading
 * when recruiting units, you can now see the number of inactives by hovering the mouse on the total population icon
 * added “inactivity” -> Characters offline for too long become inactive and elligible for succession. New players can spawn as successor, taking over all the abandonned character’s possessions.
 * added 2 new early game events to boost game start
 * added spawn cool off time that forbids players from recreating a new character before a certain amount of time, to avoid spawn point spamming.
 * added possibility to “abandon” a character. It removes it from the player’s list and control, and makes it inactive.
 * implemented ‘speed boost’ for newly created characters that affects all the main productive char stats ( res prod/cons, demographic growth, research speed, construction speed) to increase dynamism of starting the game. different values for each game mode.

Source

 * ymir-online