Update 0.0.10.x

Notes:
The swampy update Improving swamps, nordic region’s balance and herds gameplay.



Fixes

 * fixed misc issues and bugs



Changes

 * increased frequency of swamps and lakes in nordic climate.
 * increased frequency of sheep and rabbits in nordic climate.
 * improved swamp terrain generation. added more topographic diversity and swamps now connect with other adjascent ones.
 * herds will now continuously spawn all over the world map.
 * herds now grow with time
 * herds now randomly move from region to region
 * bigger herds of elephants and mammoths.
 * elephants and mammoths are now only present as herds ( no more permanent region spawns )



Added features

 * added global climate health bonuses/malus. nordic regions-> health bonus +10. tropical regions-> health malus -5.
 * added new terrain type: peat. produces ‘charcoal’ directly exploitable from the ground with the ‘soil miner’ building. It’s present in nordic swamps.
 * added global health malus of -5 in swamps.
 * new “capture” action for formations (with the animal capture tech), which is a hunt focusing on capturing live animals from herds instead of killing them for meat. This action loots only livestock resources but no meat or leather.
 * added new “elephant riding” tech to unlock ability to recruit mounted elephants and mammoths.
 * added agriculture tutorial
 * added barter transition tutorial
 * added a lot of missing project & ideas texts

Source

 * ymir-online