Game Concepts

Growth
Growth represents the current demographic evolution of your population in this region. It determines the effective evolution of your population and the gain or loss of adult Porcos that can work in buildings to make them function properly.

Growth depends of 2 main factors:

- Breeding will of the population determines how many sows will have children within the next generation, and therefore the amount of new piglets being born.

- Health of the population determines their survival to sickness, and how many Piglets will survive and reach adulthood.

Breeding Will
Breeding Will is the percentage of sows who decided to have piglets.

Breeding Will is calculated: Fertility * Basic Breeding Rate - Intelligence Influence - Total Population Effect - Piglets per Sow Influence + Small City Boost - Missing Vital Needs Influence Fertility is usually 8

Basic Breeding Rate is 100%

Intelligence Influence = Intelligence / 2

Total Population Effect = Population / 50

Piglets Per Sow Influence normalizes toward 50%. That is 10 piglets per 6 sows.

Small City Boost is 100% at 10 population. (confirmation required)

Missing Vital Needs Influence = ( 100% - Vital Needs Satisfaction ) / 2

Vital Needs
Vital needs are the category of population needs of the highest priority. They are composed of primary needs required for basic survival: food access and water access.

Without vital needs satisfied, not only will the fulfillment of needs of lower priorities be useless, but your population will die of starvation and stop breeding piglets resulting in a negative Growth and population decay.

Maintaining a good % of vital needs satisfaction is one of the first and most critical tasks to manage your territories. Missing vital needs influence = ( 100 - Vital needs satisfaction ) / 2 Vital needs satisfaction depends on Vegetables, Meat and Water availability. Every porco wants certain amount of Veggies, Meat and Water. If less than that are produced/available, his satisfaction decreases.

Basic Breeding Rate
At 100%, a sow that decides to breed will (normally) have 8 piglets. Number of men affect it.

Piglets
Piglets are the children of the community.

Piglets reach adulthood in one generation (30 minutes in a real time server and one day in a persistant server).

Piglets do not work.

The number of piglets born depends on the Breeding rate.

The number of piglets reaching adulthood depends on Health.

Life Quality
Life quality is a variable of your population representing how rich and comfortable the life of Porcos is. It is an important population variable and working towards improving it is a necessary practice. Life Quality is the main factor in Civilization Point generation and speed.

Life quality is increased by:
 * satisfied population needs
 * good housing quality

Affects positively:
 * Breeding will, and therefore Growth
 * Intelligence

Intelligence
Intelligence is a population variable that represents the complexity and knowledges of a Porco's mind.

Intelligence is increased by:
 * Base intelligence: 10
 * Education services: 5 from School, 8 from Academia.
 * Life Quality: 0.75 per point
 * Total Knowledges known by the state they belong to.
 * Total Culture of the particular territory they belong to.

Affects positively: Affects negatively:
 * Emergence of new Ideas
 * Success odds of Projects
 * Breeding will, and therefore Growth

Intelligence influence = Intelligence / 2

Consumable Resources
Consumable resources are resources that can be distributed and consumed directly by your population.