Ymir Hotfix 1

Fixes

 * fixed exploit with spawn cool-off
 * fixed exploits allowing to create population
 * fixed boost event not disapearing
 * fixed battle errors



Changes

 * removed Elephant events from early game
 * some exploration events are now affected by the distance from home (ex hostile tribes less likely close to home)
 * each region can now hold up to 3 other foreign cultures instead of 1.
 * rebel regions might now offer to rejoin a legitimate owner (having the highest culture influence)
 * faster production cycle in persistent mode
 * slowed down evolution/rebalancing of culture in region



Added features

 * added new unit of “rockthrowers”. a starting range attack unit good to defend behind palissades and gates, with really low range but decent damage and low cost.

Source

 * ymir-online