Loyalty

Loyalty is a number that varies between 0-100 and is present in every city. (at least, the player's city[to confirm]). Its change is measured in social cycles (4 hours), with incremental changes.

The more it is, the better it will be.But, if your Loyalty drops below 30 you may have a Rebellion and lose the city if you fail to defend it.

Population

 * Cultural Balance - Based on the cities current Culture level.

% state culture - % local culture - % foreign culture = +/- Cultural Balance


 * Territorial status
 * City +0
 * Outpost +75
 * Colony +75

State

 * Legitimacy - Refers directly to the legitimacy of your government
 * State power - Is equal to half the state power of your government, or if it is negative, directly that value.
 * High taxes - Any tax rate over 25 will cause increasing negative loyalty.
 * Privileges - A negative value directly related to the value of Privileges set for your leader.

Authority

 * State troops - Positive value based on the strength of the army in this territory
 * Guards - Positive value which is equal to the amount of Guarding resource produced by the territory.
 * Local garrison - Negative value based on the strength of the local militia
 * Amount of population - Negative value = 10% of Active Population.
 * Conflict - Negative value = to current territory conflict.

Events

 * Revolts - Positive value received after suppressing a revolt
 * State events - Recent events effecting the territory. Such as changing to an outpost.
 * Resistance! - Negative value directly related to the current resistance of the territory.