Outpost

An outpost is a Territorial Status that can be assigned to a territory. Outposts are unlocked by the governance knowledge.

Unlike a colony, an outpost is permanently owned by its ruler, and can not be used as a spawn location for new players joining the server. However, outposts have a very high risk of revolt even at relatively low populations. Buildings built in outposts are also extremely expensive to maintain.

Features:


 * No administration distance penalty.
 * Has an upkeep of 5 State Power
 * State culture -50%.
 * Population conflict +400%.
 * Loyalty +75.
 * No Tax Income.
 * Cannot own sub-territories.
 * -20 loyalty event on changing.
 * Cannot overdraft.
 * +3 buildings upkeep (does not apply to infrastructure, like walls, nor ground storages, nor houses).

Avoiding Revolt:


 * Even -1 State Culture/+1 Local Culture will slowly result in a revolt.
 * Ensure that you've added a forum/tavern to the outpost.
 * Ensure that you're adding guard towers to the outpost.
 * Only allow the population to grow if it means staying positive with State Culture, and higher than 30 Loyalty.