The knowledgable traveler

One day, an old pig arrived in our village of $village_name, his feet weary from the many travels he had made. He was a lonely hermit, living and travelling alone for many years now.

He told the tale of the ancient people he belonged to, who perished a long time ago from a mysterious desease[sic] that he was the only one to miraculously recover from, fleeing away from his land. He also told stories of how his people used to live: incredible stories about things they did that noone here had ever though[sic] off[sic]. There was much to learn from his teachings as he seemed to come from a more refined a[sic] mysterious people.

But the wonder and influence he gained amongst the tribe started to upset its more dominant members who felt their position threatened ... What should we do about it?

Options
"Listen to what this traveler has to teach even if it upsets them." - Receive a random idea. -20 loyalty on the settlement that has this event

"Ban the oldpig of[sic] the village for his lies." - No effect