Allows a formation of map units to move, attack, harvest, etc.
Spent by moving, attacking, harvesting, claiming, etc.
Generated with time. Rate depends on the claim, size of city and if the formation is idle or encamped. After some actions, formation encamps automatically.
Encamp action costs 10 AP. Increases AP gain by usually 5.
Home City | 31 | ||
Named City | |||
Countryside | |||
Empty Claim | 1 | ||
No-Man's Land | 1 |