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<nowiki>*</nowiki> appears only as a exploitable tile resource, which is exploited by the [[Fisherpig]].
 
<nowiki>*</nowiki> appears only as a exploitable tile resource, which is exploited by the [[Fisherpig]].
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{{Category:Animals}}
 
[[Category:Animals| ]]
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[[Category:Animals]]

Revision as of 20:43, 26 May 2019

Animals

Animals in Ymir are a source of meat and leather and can be found in four forms:

  1. As a Resource that can be gathered by a hunter.
  2. As a herd roaming on the world map, which the player can either hunt or capture.
  3. As a hostile Unit during a random event while exploring the world map.
  4. As an inventory item obtained through capture or breeding.

While a hunter or attacking a herd provides meat and leather directly, animals in inventory form must be processed by a butcher.

note: disbanding an army unit animal will turn it into its inventory form and the player will not be able to recruit it anymore.

Breedable animals

New animals are bred over time in the cattle farm's annex, the pasture.

A paddock with empty room and a worker is required to store new animals.

Each pasture will require two animals of the same type to be built.

Woolly animals

Woolly animals also produce wool along with meat and leather and can be used to build a wool pasture, an annex of the cattle farm, dedicated to producing wool only.

Animals

Ranchable Animals

Animals\Climates Nordic Oceanic Continental Tropical Mediterranean Arid Desert
Buffalo X X
Camel X X
Capybaras X
Chicken X X X X X
Cow X X X X
Deer X X X X
Goat X X
Horse X X X X
Llama X X
Ostrich X X
Rabbit X X
Sheep X X

All of the above animals can appear as a exploitable tile resource, used by the Hunter.
Captured animals can be used for building pasture at the Cattle Farm.

Cattle farm animals production rate

Cattle farm are used to keep and breed animals in order to either produce more animals or wool. How many animals or how much wool is produced varies between the different animals, but is also dependent on the fertility value of the land the pasture is on.

The following tables show the production rates of a cattle farm with 10 pastures with 3 fertility (0.75 efficiency in each of the pastures).

Animal production:

Animals/ Production rate Animals
Buffalo 0.5
Camel
Capybaras
Chicken
Cow 0.5
Deer 0.5
Goat
Horse 0.5
Llama 0.5
Ostrich
Rabbit
Sheep

Production for wool only pastures:

Animals/ Production rate Wool
Llama 5.0
Sheep

Butcher rates of ranchable animals

Animals produced by the cattle farm can be processed in the butcher's shop to produce meat and potentially leather and/or wool, depending on the species. The quantity of leather and wool generated differs between different species, however all animals produce the same amount of meat. The breeding rate (See. Previous table) instead differentiates effective meat production.

The following table shows practical production rates of each building. Values shown are practical and after being rounded.

Per 1 Animal @ 2 Workers with 1 -0.2 BEff
Animal Meat Leather Wool
Buffalo 12 5 0
Camel 12 2 0
Capybara 12 0
Chicken 12 0
Cow 12 0
Deer 12 0
Goat 12 2 0
Horse 12 0
Llama 12
Ostrich 12 0 0
Rabbit 12 0
Sheep 12
Per 1 Tick @ 2 Workers with 1 -0.2 BEff
Animal Meat Leather Wool Animals Cost
Buffalo 1.2 0.5 0 0.1
Camel 1.2 0.2 0 0.1
Capybara 1.2 0 0.1
Chicken 1.2 0 0.1
Cow 1.2 0 0.1
Deer 1.2 0 0.1
Goat 1.2 0.2 0 0.1
Horse 1.2 0 0.1
Llama 1.2 0.1
Ostrich 1.2 0 0 0.1
Rabbit 1.2 0 0.1
Sheep 1.2 0.1

The following table shows base production rates of each animal with the Butcher consuming 0.5 animals per production cycle. Values shown are before being rounded. Rounding gives deviations depending on Building Efficiency and Worker count.

Animals/ Produced items Meat Leather Wool
Buffalo 4 1.8 0
Camel 4 0.66 0
Capybaras
Chicken 4 0 0
Cow 4 1.33 0
Deer 4 1 0
Goat 4 0.66 0
Horse 4 0.5 0
Llama 4 0.8 0.5
Ostrich 4 0 0
Rabbit 4 0 0
Sheep 4 0.66 0.66

Other Animals

Other animals may appear in the game and although all but fish can be captured, none of them can be produced through animal breeding. Instead of using them for meat and leather (although possible) their primary use is as a strategic resources that provide elite troops.

Animals\Climates Nordic Oceanic Continental Tropical Mediterranean Arid Desert
Bear X X X X X X X
Elephant X X X
Fish* X X X X X X X
Mammoth X
Wolves X X X X X X X

* appears only as a exploitable tile resource, which is exploited by the Fisherpig.