Icon knowledges.png Bronze Working
Knowledge 70
Research 1000
Difficulty(s) 50
Workers 5 Metallurgist
Cost 350 Coins
20 Copper
5 Tin
Corequisite Charcoal

 •  House 3 (with Masonry)
 •  Large house 2 (with Builders, Mud bricks, Property)
 •  Farm 3 (with Ard)
 •  Fisherpig 3 (with Fishing boats)
 •  Woodcutter 3
 •  Potter 3 (with Kiln)
 •  Merchant 3 (with Currency, Metallurgy)
 •  Sawmill 3
 •  Wooden platform (with Construction foremanship)
 •  Strong gate
 •  Scribe 2 (with Transaction tracking)
 •  Tavern 3 (with Fermentation, Currency, Furniture making)
 •  Tax collector 2 (with Tributes)
 •  Builders 2 (with Sledge, Stonecutting)


 •  Shovels
 •  Planks
 •  Bronze


 •  Modifying terrain height (with Construction foremanship)

Mixing Metals[]

Now that we know how to make metals as liquid as water, what would happen if we mixed some together? Maybe we could create some new metals that never exist in nature with better properties? Copper is abundant and useful, but it is soft and it wears quickly. Maybe we should experiment mixing it with other metals to see if we can improve this?

Potential Requirements[]

  • Metal Casting
  • Unlocking all copper metal techs first like Metallic Hats and Cutting Bacon (not researched though).
  • Smelting Tin into ingots
  • Or having tin and copper in the same stockpile
  • Having at least 3 foundry's (Might need them to be Foundry 2's, tests have shown they do NOT have to work at 100% it fires without)


Bronze working knowledge unlocks the Bronze Age.