Porcopedia
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Camelbow
Resized Mounted Icon.png
Icon unit camelbow big.png
Icon strength.png
Strength
A procedurally calculated score based on all of the units stats to estimate its overall level of combat abilities.
35
Strength
title=Cost4
Upkeep
Upkeep
Toughness
The resistance of the unit to damage. The higher the toughness is compared to the received damage, the lower the odds of being killed by the hit.
4
Toughness
Icon armor.png
Armor
Gives chances to deflect enemy hits. Odds are increased versus ranged attacks.
0.4
Armor
Melee
Icon WS.png
Offensive & Defensive Melee Skill
The ability to hit enemies or dodge their attacks in melee attacks. Chances to hit depends on the differences between the offensive skill of the attacker and the defensive skill of the defender.
3.8-1
Icon damage.png
Melee Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a melee attack. Attack speed etermines the average amount of attacks dealt per turn.
Damage above 5 gives an armor piercing bonus reducing the enemy's armor saving rate.
3.3(x1.5)
Icon reach.png
Reach
Represents the maximum distance at which the unit can strike its enemy in melee attacks. A higher reach than the opponents gives a skill bonus to hit.
A reach above 2 also gives a bonus to hit in melee against units of higher mass (Example: Spears vs Cavalry).
3.5
Ranged
Icon BS.png
Ballistic Skill
The ability to hit distant enemies in ballistic attacks. Difficulty is increased by distance of the target and its movement speed.
3.8
Icon damage.png
Ballistic Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a ballistic attack. Attack speed determines the average amount of attacks dealth per turn.
Damage above 5 gives an armor piercing bonus reducing the enemys armor saving rate.
6.5(x1.5)
Icon range.png
Range
For ballistic attacks, the maximum distance in terrain tiles this unit can target enemies.
19
Other Stats
Icon movement.png
Movement
The movement speed of the unit on the battlefield. It also affects the overall movement speed of the formation in the worldmap.
3.6
Icon mass.png
Mass
The mass of the unit combined with its speed gives a damage bonus when charging and a skill bonus in melee combat versus lighter units.
486
Icon carry.png
Carrying Capacity
The amount of resources this unit can carry. The formations inventory capacity is the sum of all its units carrying capacity.
8
Cost

The Camelbow is a Ranged Cavalry Unit.

It requires the knowledge Composite bow to recruit.

It requires the following equipment for each unit: 1 Bow, 1 Padded armors, and 1 Light helmets.

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