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Operating the Charcoal Clamp also requires a substantial supply of either [[Clay]] or [[Mud]]. While [[Clay]] sources are much rarer than [[Mud]], the reduced cost per unit of [[Charcoal]] allows you to employ fewer Workers overall.
 
Operating the Charcoal Clamp also requires a substantial supply of either [[Clay]] or [[Mud]]. While [[Clay]] sources are much rarer than [[Mud]], the reduced cost per unit of [[Charcoal]] allows you to employ fewer Workers overall.
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Charcoal clamps are unlocked through the [[Charcoal (Knowledge)]] Idea.
   
 
== Buildings ==
 
== Buildings ==
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! style="padding: 8px" |[[Mud]]
 
! style="padding: 8px" |[[Mud]]
 
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|-
! rowspan="2" |3 [[Charcoal]]
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! style="padding: 8px" rowspan="2" |3 [[Charcoal]]
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! rowspan="2" |1
!1
 
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! rowspan="2" |2.0
!2
 
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! rowspan="2" |4
!4
 
 
!1
 
!1
 
!
 
!
 
|-
 
|-
!1
 
!2
 
!4
 
 
!
 
!
 
!2
 
!2
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''* Charcoal production is unusual in that the game calculates it as batches of 3 units. All costs are shown this same way to avoid rounding errors.''
 
''* Charcoal production is unusual in that the game calculates it as batches of 3 units. All costs are shown this same way to avoid rounding errors.''
 
[[Category:Buildings list]]
 
[[Category: buildings]]
 
[[Category: Production]]
 

Latest revision as of 12:22, 23 April 2022

The Charcoal Clamp is an advanced production building for the Charcoal resource, which is a more-efficient alternative to direct Wood burning for buildings that require a fuel source (such as the Foundry or Potter). In Nordic climates, it's also possible to acquire Charcoal directly from Peat tiles using the Soil Miner.

After the transition to a Barter economy, Woodcutter capacity quickly becomes a crucial bottleneck on further population growth for many cities. This makes the switch to Charcoal a major technology milestone, providing exactly 3 times more fuel for production buildings for each unit of Wood collected.

Operating the Charcoal Clamp also requires a substantial supply of either Clay or Mud. While Clay sources are much rarer than Mud, the reduced cost per unit of Charcoal allows you to employ fewer Workers overall.

Charcoal clamps are unlocked through the Charcoal (Knowledge) Idea.

Buildings[ | ]

Appearance Building Level Unlocked By Build Cost Base Efficiency Workers Profession
Charcoal 2 1 2 Charcoal 2 Hammers

2 Wood

5 Clay

1.5 1 Farmer

Production[ | ]

Recipe Building

Level

Cost per Units Produced*
Workforce Wood Clay Mud
3 Charcoal 1 2.0 4 1
2

* Charcoal production is unusual in that the game calculates it as batches of 3 units. All costs are shown this same way to avoid rounding errors.