Porcopedia
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After the transition to a [[Barter]] economy, [[Woodcutter]] capacity quickly becomes a crucial bottleneck on further population growth for many cities. This makes the switch to [[Charcoal]] a major technology milestone, providing nearly 3 times more fuel for production buildings for each unit of [[Wood]] collected.
 
After the transition to a [[Barter]] economy, [[Woodcutter]] capacity quickly becomes a crucial bottleneck on further population growth for many cities. This makes the switch to [[Charcoal]] a major technology milestone, providing nearly 3 times more fuel for production buildings for each unit of [[Wood]] collected.
   
Operating the Charcoal Clamp also requires a substantial supply of either [[Clay]] or [[Mud]]. While [[Clay]] sources are much rarer than [[Mud]], the reduced cost per unit of [[Charcoal]] results in fewer Workers required (with any level of [[Clay exploitation|Clay Exploition]]).
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Operating the Charcoal Clamp also requires a substantial supply of either [[Clay]] or [[Mud]]. While [[Clay]] sources are much rarer than [[Mud]], the reduced cost per unit of [[Charcoal]] allows you to employ fewer Workers overall.
   
 
== Buildings ==
 
== Buildings ==

Revision as of 00:49, 15 April 2019

The Charcoal Clamp is an advanced production building for the Charcoal resource, which is a more-efficient alternative to direct Wood burning for buildings that require a fuel source (such as the Foundry or Potter). In Nordic climates, it's also possible to acquire Charcoal directly from Peat tiles using the Soil Miner.

After the transition to a Barter economy, Woodcutter capacity quickly becomes a crucial bottleneck on further population growth for many cities. This makes the switch to Charcoal a major technology milestone, providing nearly 3 times more fuel for production buildings for each unit of Wood collected.

Operating the Charcoal Clamp also requires a substantial supply of either Clay or Mud. While Clay sources are much rarer than Mud, the reduced cost per unit of Charcoal allows you to employ fewer Workers overall.

Buildings

Appearance Building Level Unlocked By Build Cost Base Efficiency Workers Profession
Charcoal 2 1 2 Charcoal 2 Hammers

2 Wood

5 Clay

1.5 1 Farmer

Production

Recipe Building

Level

Cost per Unit Produced
Workforce Wood Clay Mud
Charcoal 1 ? 1.3 0.3
1 ? 1.3 0.7