Explodeysquirrel (talk | contribs) m (Explodeysquirrel moved page Charcoal burner to Charcoal clamp: Wiki name differed from in-game name) |
m (Provided link to the Charcoal (Knowledge) Idea) Tag: Visual edit |
||
(11 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
+ | The '''Charcoal Clamp''' is an advanced production building for the [[Charcoal]] resource, which is a more-efficient alternative to direct [[Wood]] burning for buildings that require a fuel source (such as the [[Foundry]] or [[Potter]]). In Nordic climates, it's also possible to acquire [[Charcoal]] directly from [[Peat]] tiles using the [[Soil miner|Soil Miner]]. |
||
+ | After the transition to a [[Barter]] economy, [[Woodcutter]] capacity quickly becomes a crucial bottleneck on further population growth for many cities. This makes the switch to [[Charcoal]] a major technology milestone, providing exactly 3 times more fuel for production buildings for each unit of [[Wood]] collected. |
||
− | Charcoal Clamp produce [[charcoal]] in the process burning wood in the absence of oxygen. |
||
+ | Operating the Charcoal Clamp also requires a substantial supply of either [[Clay]] or [[Mud]]. While [[Clay]] sources are much rarer than [[Mud]], the reduced cost per unit of [[Charcoal]] allows you to employ fewer Workers overall. |
||
− | For work needs [[wood]], [[clay]] or [[mud]]. |
||
− | + | Charcoal clamps are unlocked through the [[Charcoal (Knowledge)]] Idea. |
|
== Buildings == |
== Buildings == |
||
Line 36: | Line 37: | ||
! style="padding: 8px" rowspan="2" |Building |
! style="padding: 8px" rowspan="2" |Building |
||
Level |
Level |
||
− | ! style="padding: 8px" colspan="4" |<u>Cost per |
+ | ! style="padding: 8px" colspan="4" |<u>Cost per Units Produced</u>* |
|- |
|- |
||
! style="padding: 8px" |Workforce |
! style="padding: 8px" |Workforce |
||
Line 43: | Line 44: | ||
! style="padding: 8px" |[[Mud]] |
! style="padding: 8px" |[[Mud]] |
||
|- |
|- |
||
− | ! rowspan="2" |[[Charcoal]] |
+ | ! style="padding: 8px" rowspan="2" |3 [[Charcoal]] |
+ | ! rowspan="2" |1 |
||
+ | ! rowspan="2" |2.0 |
||
+ | ! rowspan="2" |4 |
||
!1 |
!1 |
||
− | !? |
||
− | !1.3 |
||
− | !? |
||
! |
! |
||
|- |
|- |
||
− | !1 |
||
− | !? |
||
− | !1.3 |
||
! |
! |
||
− | ! |
+ | !2 |
|} |
|} |
||
+ | |||
+ | ''* Charcoal production is unusual in that the game calculates it as batches of 3 units. All costs are shown this same way to avoid rounding errors.'' |
||
[[Category: buildings]] |
[[Category: buildings]] |
Revision as of 04:21, 29 June 2019
The Charcoal Clamp is an advanced production building for the Charcoal resource, which is a more-efficient alternative to direct Wood burning for buildings that require a fuel source (such as the Foundry or Potter). In Nordic climates, it's also possible to acquire Charcoal directly from Peat tiles using the Soil Miner.
After the transition to a Barter economy, Woodcutter capacity quickly becomes a crucial bottleneck on further population growth for many cities. This makes the switch to Charcoal a major technology milestone, providing exactly 3 times more fuel for production buildings for each unit of Wood collected.
Operating the Charcoal Clamp also requires a substantial supply of either Clay or Mud. While Clay sources are much rarer than Mud, the reduced cost per unit of Charcoal allows you to employ fewer Workers overall.
Charcoal clamps are unlocked through the Charcoal (Knowledge) Idea.
Buildings
Appearance | Building Level | Unlocked By | Build Cost | Base Efficiency | Workers | Profession |
---|---|---|---|---|---|---|
2 | Charcoal | 2 Hammers
2 Wood 5 Clay |
1.5 | 1 | Farmer |
Production
Recipe | Building
Level |
Cost per Units Produced* | |||
---|---|---|---|---|---|
Workforce | Wood | Clay | Mud | ||
3 Charcoal | 1 | 2.0 | 4 | 1 | |
2 |
* Charcoal production is unusual in that the game calculates it as batches of 3 units. All costs are shown this same way to avoid rounding errors.