Civilization Points are a Game Mechanic that controls what your population consumes, and how efficient your population is at producing certain Resources. Civilization Points can be earned by increasing your Cultural Level through generating Culture, or by completing certain Missions. This system is available in the Government interface, under the Culture tab.
Civilization Points were introduced in the Civilization Points Update[1].
Effect[]
Civilization Points that are earned can be used to pass Cultural Traits.
Production[]
One Civilization Point is produced by accumulating culture. Civilization points are produced at a rate of:
(Total Culture Production / Total Population) * 1000
More precisely, this rate is:
(Base Culture * Life Quality + Culture Building Generation / Total Population) * 1000
Each Civilization Point requires more accumulated culture than the previous to unlock.
Certain missions will also award Civilization Points after completion
Maximizing Civilization Point Production[]
In order to maximize Civilization Point production it is important to maximize Porco culture by maximizing life quality. Life quality is raised by meeting as many needs as fully as possible. Porcos that live in slums or can't afford to fully meet their needs are less effective at producing culture for Civilization Points. For this reason, unemployed Porcos should be kept at a minimum and the population should be kept at a number that minimizes unemployment.
The majority of life quality stems from providing good housing and fully fulfilling basic needs. Even the lowest quality houses are a larger life quality increase than the highest quality goods, especially since slums provide negative life quality.
Basic needs also account for a major part of life quality because total life quality is multiplied by basic needs percentage met. Each percentage point of basic needs met below 100% reduces life quality by the same percentage. For this reason health services buildings should be used with care when maximizing life quality, as unchecked population growth through health services will cause increased food demand and in turn decrease the percentage of basic needs met (usually capping at around 75%)
Example[]
If a town has an average life quality of 75 with 1500 population and two towns are neglected with an average life quality of 30 with 500 population each, total average life quality will be
(500 population * 30 Life Quality + 500 population * 30 Life Quality + 1500 population * 75 Life Quality) / 2500 total population = 51 average Life Quality
This civilization point production would be about about 40% of the possible maximum of 110 Life Quality.
Reclaiming Spent Civilization Points[]
Civilization Points can be reclaimed by revoking Cultural traits. Only one cultural trait can be revoked at a time, and once started the revocation cannot be stopped. Revocation also takes some time (48 hours on a Persistent Server, 30 minutes on a Solo Server, and X minutes on a Real-time Server).
Notes[]
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