The Clothesmaker is a Building available upon researching the Knowledge Weaving. It refines Textiles into Cloth, a resource which fulfills the population's clothing needs.
Buildings[]
Appearance | Building Level | Unlocked By | Build Cost | Base Efficiency | Workers | Profession | Movable |
---|---|---|---|---|---|---|---|
1 | Weaving | 2 Hammers
1 Wood |
1.0 | 2 | Artisan | ||
2 | Warp Weighted Loom | 2 Axes
3 Wood |
1.5 | 2 | Artisan | ||
3 | Handloom | 3 Axes
3 Planks |
2 | 2 | Artisan | ||
4 | Foot-treadle floor loom | 2 Saws
2 Planks |
3 | 2 | Artisan |
Production[]
To find how much your buildings will produce, look up your current Workforce and divide it by the Needed Workforce for that recipe.
Recipe | Building
Level |
Cost per Unit Produced | |
---|---|---|---|
Workforce | Textiles | ||
Cloth | 1 | 1.5 | 1 |