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Porcopedia
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Conflict
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Conflict
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'''Conflict''' is a [[:Category:Game concepts|Game concept]] in [[Ymir]]. Each [[Territory]] has it's own ''Conflict'' value, it has a negative effect on [[Loyalty]], and [[:Category:Population|Population]] in the territory. Conflict represents the level of random conflicts between the people of the territory. Active government civics and services in the territory such as Justice can help reduce it. == Conflict == Conflict = Base Conflict * (100% + Territory Modifier) * (100% + Sum(Policy Effects) ) * (100% + Service Effects) === Population === * Base conflict - The total population in the territory generates conflict. Unknown calculation * Territorial status ** City +0% ** Colony +0% ** Outpost +400% === Policies === * +100% [[Band society]] * -50% [[Fair Exchange]] * +40% [[Food Rationing]] * +200% [[Gift economy]] * +15% [[Priviledges|Privileges]] * +10% [[Seize Materials]] * -10% [[Coinage]] * -2% [[Tribal Council (Policy)|Tribal Council]] === Services === *Services in the territory, like[[File:Magistrature.png|frameless|32x32px]][[Justice]], can reduce the final conflict level, depending on how well population has access to them. *Services is a percentage reduction calculated after applying policy reduction. Justice: Reduction% = 35 * Access% == The Effect Of Conflict == === Murder === A high number of '''Conflict''' mean a larger % of your population will be kill 1 conflict = 0.3% === [[Loyalty]] === By each point of [[File:Icon conflict.png|frameless]] '''Conflict''' you have, you lose 1 point of [[File:Icon loyalty.png|frameless]][[Loyalty]] == Notes and Tips == === Early === The conflict in the very early game would not be very annoying, it will be when you get around 400-500 population and them you will be "forced" to switch from a [[Gift economy]] to a [[Fair Exchange]], removing ''De facto'' 200% of your '''Conflict''' (''Gift economy'' give you a penalty of +150% population conflict '''&''' ''Fair Exchange give you a bonus of -50% population conflict)'' === Mid === === Late === {{GameMechanicsNav}} [[Category:Territories]]
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