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* +10% [[Seize Materials]]
 
* +10% [[Seize Materials]]
 
* -10% [[Coinage]]
 
* -10% [[Coinage]]
  +
* -2% [[Tribal Council (Policy)|Tribal Council]]
   
 
=== Services ===
 
=== Services ===

Revision as of 04:39, 24 July 2021

Conflict is a Game Mechanic in Ymir. Each Territory has it's own Conflict value, it has a negative effect on Loyalty, and Population in the territory.

Conflict represents the level of random conflicts between the people of the territory. Active government civics and services in the territory such as Justice can help reduce it.

Conflict

Conflict = Base Conflict * (100% + Territory Modifier) * (100% + Sum(Policy Effects) ) * (100% + Service Effects)

Population

  • Base conflict - The total population in the territory generates conflict.
Unknown calculation
  • Territorial status
    • City +0%
    • Colony +0%
    • Outpost +400%

Policies

Services

  • Services in the territory, likeMagistratureJustice, can reduce the final conflict level, depending on how well population has access to them.
  • Services is a percentage reduction calculated after applying policy reduction.
Justice: Reduction% = 35 * Access%

The Effect Of Conflict

Murder

A high number of Conflict mean a larger % of your population will be kill

1 conflict = 0.3%

Loyalty

By each point of Icon conflict Conflict you have, you lose 1 point of Icon loyaltyLoyalty

Notes and Tips

Early

The conflict in the very early game would not be very annoying, it will be when you get around 400-500 population

and them you will be "forced" to switch from a Gift economy to a Fair Exchange, removing De facto 200% of your Conflict

(Gift economy give you a penalty of +150% population conflict & Fair Exchange give you a bonus of -50% population conflict)

Mid

Late