Conflict represents the level of random conflicts between the people of the territory. Active government civics and services in the territory such as Justice can help reduce it.
Conflict = Base Conflict * (100% + Territory Modifier) * (100% + Sum(Policy Effects) ) * (100% + Service Effects)
- Base conflict - The total population in the territory generates conflict.
- Territorial status
- City +0%
- Colony +0%
- Outpost +400%
- +100% Band society
- -50% Fair Exchange
- +40% Food Rationing
- +200% Gift economy
- +15% Privileges
- +10% Seize Materials
- -10% Coinage
- -2% Tribal Council
- Services in the territory, like Justice, can reduce the final conflict level, depending on how well population has access to them.
- Services is a percentage reduction calculated after applying policy reduction.
Justice: Reduction% = 35 * Access%
A high number of Conflict mean a larger % of your population will be kill
1 conflict = 0.3%
By each point of Conflict you have, you lose 1 point of Loyalty
The conflict in the very early game would not be very annoying, it will be when you get around 400-500 population
(Gift economy give you a penalty of +150% population conflict & Fair Exchange give you a bonus of -50% population conflict)