Crops in Ymir are plant resources which can be harvested from the wild or farmed by the Gathering camp and its upgrade, the Farm.
Crops are typically consumed as Food, but some have uses in Industry, Alcohol production, and to fulfill the luxury need.
Food Crops[ | ]
Food crops satisfy the Vital Need for food. When fully supplied each food crop provide +1 to satisfaction, satisfaction lower than 2 provide a malus to Health() while greater provides a bonus to health, starting at +3for each full point of satisfaction with decreasing returns at high levels of satisfaction.
Appearance | Crop Name | Cold | Temperate | Hot | |||||
---|---|---|---|---|---|---|---|---|---|
Polar | Nordic | Oceanic | Continental | Mediterranean | Arid | Desert | Tropical | ||
Potatoes | |||||||||
Turnips | |||||||||
Carrots | |||||||||
Pumpkins | |||||||||
Wheat | |||||||||
Figs | |||||||||
Tomatoes | |||||||||
Chickpeas | |||||||||
Lettuce | |||||||||
Dates | |||||||||
Bananas | |||||||||
Beans | |||||||||
Corn | |||||||||
Rice |
Resource Crops[ | ]
Crops with multiple industry uses, such as Grapes, are listed separately for each one.
Appearance | Crop Name | Industry | Cold | Temperate | Hot | |||||
---|---|---|---|---|---|---|---|---|---|---|
Polar | Nordic | Oceanic | Continental | Mediterranean | Arid | Desert | Tropical | |||
Apples | Alcohol | |||||||||
Grapes | ||||||||||
Barley | ||||||||||
Sugarcane | ||||||||||
Cotton | Textiles | * | * | |||||||
Flax | * | |||||||||
Grapes | Luxury | |||||||||
Olives | ||||||||||
Truffles | Wild Only | |||||||||
Papyrus | Government | Wild Only |
* Nordic, Oceanic, and Tropical climates rely on Wool from Animal Farms for Textile production.