Crops in Ymir are plant resources which can be harvested by the Gathering camp.
Crops are typically consumed as Food, but some have uses in Industry, Alcohol production, and to fulfill the luxury need.
Food Crops[ | ]
Food crops satisfy Vital Needs and provide an additional +3 Health Bonus () for each unique food added to a porco's diet.
Appearance | Crop Name | Cold | Temperate | Hot | |||||
---|---|---|---|---|---|---|---|---|---|
Polar | Nordic | Oceanic | Continental | Mediterranean | Arid | Desert | Tropical | ||
Potatoes | |||||||||
Turnips | |||||||||
Carrots | |||||||||
Pumpkins | |||||||||
Wheat | |||||||||
Figs | |||||||||
Tomatoes | |||||||||
Chickpeas | |||||||||
Lettuce | |||||||||
Dates | |||||||||
Bananas | |||||||||
Beans | |||||||||
Corn | |||||||||
Rice |
Resource Crops[ | ]
Crops with multiple industry uses, such as Grapes, are listed separately for each one.
Appearance | Crop Name | Industry | Cold | Temperate | Hot | |||||
---|---|---|---|---|---|---|---|---|---|---|
Polar | Nordic | Oceanic | Continental | Mediterranean | Arid | Desert | Tropical | |||
Apples | Alcohol | |||||||||
Grapes | ||||||||||
Barley | ||||||||||
Sugarcane | ||||||||||
Cotton | Textiles | * | * | |||||||
Flax | * | |||||||||
Grapes | Luxury | |||||||||
Olives | ||||||||||
Truffles | Wild Only | |||||||||
Papyrus | Government | Wild Only |
* Nordic, Oceanic, and Tropical climates rely on Wool from Animal Farms for Textile production.