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From Version v0.4.2.8 and beyond its possible to costumize your own hosted games. To do so just go to your ymir folder (where the .exe is ,usually in steamapps/common/ymir from where your game is installed).

To start making changes[]

Copy the file default_balance_settings.ini from your installation directory into your save games folder which is located in:

Saves are located in %appdata%\Local\Ymir\saves .

#This file allows to customize game speed settings.

#renaming this file to "balance_settings.ini" and pasting it in a saved game's folder will change that game as "custom" and will override the default preset settings with its values.

#However note that modifying default presets will result in the server being listed as a "custom game".

Your game will now be classified as custom game!

Editing the Values[]

In the default balance settings file you will find the following values:

[settings]
eco_cycle="3600" -> means the duration of your economic cycle in seconds.  Official servers use "5400".
eco_rate="100" -> means the % you get from your economic values
growth_cycle="8600" -> the duration it takes your population to grow in seconds
growth_rate="100" -> means the % of the growth you gain. Lower then 100 means your population grows slower and you gain less population per cycle.
build_cycle="30" -> seconds it takes to finish one building point
build_rate="100" -> means the percent it will fill per cycle, lower means the building phases take longer
loyal_cycle="14400" -> means how long, in seconds, it takes for loyality changes. standard of 14400 is 4 hours. Example: You see in the interface ingame loyality  100 (-3), means in 4 hours it will be dropped by 3 points. Here you change how long it takes to drop.
culture_cycle="14400" -> is the duration in seconds it takes for the culture points to raise/lower.
culture_rate="50" -> means how much culture you will gain in %, the higher the more culture you will gain in the duration you set with the value above
civpoint_cycle="14400" -> duration in seconds of a civilization point production cycle
event_cycle="3600" -> duration in seconds between possible events
idea_cycle="10800" -> duration in seconds between possible ideas
idea_odds="80" -> a percentage affecting the chance of getting a new idea
tech_cycle="3600" -> duration in seconds of a research cycle
tech_rate="100" -> percentage affecting research production in projects
form_cycle="3600" -> cycle length in seconds of formations regenerating action points
form_rate="100" -> percentage affecting the rate formations gain action points
mov_speed="4" -> seconds
treaty_unit="2" -> determines the unit of measurement for treaty durations. "1" is minutes.
AI_waves_freq="4320" -> waves frequency in minutes. 
dismant_delay="1296000" -> max number of seconds before a city can be dismantled after joining a nation.

Default values for Realtime games[]

The following balance_settings.ini file contains the default values for realtime servers. This can be used as a starting point if you want to change the game speed in your realtime game but keep relative balance intact.

[settings]
eco_cycle="150"
eco_rate="100"
growth_cycle="180"
growth_rate="100"
build_cycle="3"
build_rate="100"
loyal_cycle="150"
culture_cycle="300"
culture_rate="100"
civpoint_cycle="120"
event_cycle="240"
idea_cycle="180"
idea_odds="300"
tech_cycle="20"
tech_rate="100"
form_cycle="60"
form_rate=100
mov_speed="4"
treaty_unit="1"
AI_waves_freq="400"
dismant_delay="900"
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