Porcopedia
Advertisement

Events are actions that happen randomly as long as you control a Territory, randomly when exploring new tiles with Units, and when you have very low Honor. They can either be good or bad.

Contents

Territory Events[]

Rebellion Risk in Territory

IconEventRevolt.png Rebellion Risk in Territory
The loyalty of Territory is very low and there is a high risk of imminent rebellion of its population! We need to do something about it...
Loyalty is reduced by factors such as : amount of local Culture, strong local garrison, absence of state troops, low State Power or Legitimacy, number of cities and capital distance. You can open the leaderboard to see your final score.
Options
There are no options for this event.
Notes and Tips
  • This event will appear when a territories Loyalty drops below 30.
  • Moving Units from another Territory is a temporary way of improving the Loyalty of the territory.
  • Once Guards is unlocked, Towers can be used to generate Guarding, which will improve a territories Loyalty.


Tribe of Hungry Nomads in Territory

IconEventDefault.png Tribe of Hungry Nomads in Territory
Attracted by our prosperity, a primitive tribe of hungry nomads has arrived in [x]. They have been wandering the lands for a long time, suffering from hunger, and they are interested in joining our community. They carry little with them and don't have much to offer besides their workforce. Should we welcome them into our tribe?
Options
"Yes, we need the extra workforce. Let them be welcomed amongst us."
Actions

This article is a stub. You can help Porcopedia by expanding it.

"No! We can't afford extra mouths to feed."
Actions
  • No Effect


Exceptional Tools

IconEventDefault.png Exceptional Tools
One of the tribe's most skilled craftspig found stones of unusual solidity and hardness and he managed to craft a few tools of exceptionnal[sic] quality out of it! In the morning however, the villagers noticed that a few tall old trees had fallen nearby, making it an easy free supply of wood!
Options
"Excellent!"
Actions


Stormy Night in Territory

IconEventDefault.png Stormy Night in Territory
A violent storm raged all night in Territory, with strong winds. Luckily, nooone[sic] was harmed and the village didn't sustain any damage. In the morning however, the villagers noticed that a few tall old trees had fallen nearby, making it an easy free supply of wood!
Options
"Excellent!"
Actions


Herd of Animals Spotted Near Territory

IconEventDefault.png Herd of Animals Spotted Near Territory
The scouts of the tribe have spotted a moving heard of around [p1] [p2] near our settlement of [x],in a territory of [y]. We could send some of our best Porcos to hunt them: that would provide us with fresh meat and leather for the tribe!
Options

This article is a stub. You can help Porcopedia by expanding it.


Lucky Gatherer in Territory

IconEventDefault.png Lucky Gatherer in Territory
One of our gatherers got lucky and stumbled upon a previously undiscovered patch of edible plants hidden in the vegetation that noone had previously noticed! That is one good harvest for the day!
Options

This article is a stub. You can help Porcopedia by expanding it.


We Have Tamed Some Wild Animals in Territory

IconEventDefault.png We Have Tamed Some Wild Animals in Territory
This event has different text depending on the type of animal captured..
Options
No actions for this event, the event has no options to pick from.
Notes and Tips
  • If you get this event, but don't see the Animal in the territories inventory, it means one of two things:
    • A Butcher in the territory consumed the animal.
    • There was no available Paddock, and the animal fled.


Bad Bears in Territory

IconEventDefault.png Bad Bears in Territory
A small group bears came wandering in the territory of Territory. During the night they entered the village and started to rampage through our food stocks and supplies.
Options
"Everyone, just pretend to sleep..."
Actions
Time to fight some bears!
Actions
  • Some Barbaric Bears appear in the Territory.

  • Warriors Wish To Join Us!

    IconEventDefault.png Warriors Wish To Join Us!
    A group of 10 warriors had been wandering the lands for many moons before arriving in our tribe. They are friendly and wish to join us: they offer to help us to hunt herds and explore the world if we welcome them among us.
    Options
    Yes, let us welcome them!
    Actions
    • Receive 12 Warriors in a regular army that is supported by the city that triggered the event.
    No, we cannot support new people right now.
    Actions
  • No Effect
  • Notes and Tips
    • Even though the event text specifies 10 Warriors, it actually spawns 12 for the player.
    • This event can be used to quickly add more workers to a city, by accepting the units and then disbanding the formation.


    Asylum Seekers in Territory

    IconEventDefault.png Asylum Seekers in Territory
    A group of nomads arrived in our territory of [x]. They told their story of how they were chased away of their lands by another neighboring tribe after a conflict between them.

    Attacked during one night, they lost most of their people and fled their homeland, but not before one of their best warriors managed to kill the chief of the enemy tribe. Since then, his son has vowed to hunt them down for revenge no matter where they go, and they have been on the run for many weeks.

    Their pursuers are not far behind, and your tribe is now their only hope. They beg for asylum and safety, offering to pledge their loyalty to our people if we accept to protect them. If we do, we will have to fight their pursuers!
    Options
    Offer them asylum and fight off their pursuers.
    Actions

    This article is a stub. You can help Porcopedia by expanding it.

    Capture these fugitives and offer them to justice of their pursuers for a reward.


    The Knowledgeable Traveler

    IconEventDefault.png The Knowledgeable Traveler
    One day, an old pig arrived in our village of VillageName, his feet weary from the many travels he had made. He was a lonely hermit, living and travelling alone for many years now.

    He told the tale of the ancient people he belonged to, who perished a long time ago from a mysterious desease[sic] that he was the only one to miraculously recover from, fleeing away from his land. He also told stories of how his people used to live: incredible stories about things they did that noone here had ever though[sic] off[sic]. There was much to learn from his teachings as he seemed to come from a more refined a[sic] mysterious people.

    But the wonder and influence he gained amongst the tribe started to upset its more dominant members who felt their position threatened ... What should we do about it?
    Options
    Listen to what this traveler has to teach event if it upsets them.
    Actions
    Ban the oldpig of[sic] the village for his lies.
    Actions
  • No Effect
  • Notes and Tips
    • The Loyalty loss from listening to the traveler is instantly applied to the Territories Loyalty.
    • Assuming that your Territory has enough Icon loyalty.png Loyalty to avoid potentially triggering a Icon resist.png Rebellion, there aren't really any downsides to accepting the Icon event idea.png Idea that you get from this Event.


    Gift of Friendship in Territory

    IconEventDefault.png Gift of Friendship in Territory
    A group of nomad travellers passed through our small village of [x]. They stayed for a few days, sharing stories and befriending some of our locals. Pleased by our hospitality, they gifted us with some of their belongings as a token of friendship, before bidding us farewell and moving on with their journey.
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    The Nagging Wife

    IconEventDefault.png The Nagging Wife
    One porco of the village of Territory Name, exasperated by the constant naggings of his Sow, decided to go on a lonely retreat in the wilderness to hunt and thus he disapeared for several days.
    Many feared he would never return. But on the 5th day he came back, carrying with him the spoils of what had turned out to be a greatly successful hunt. He was cheered by the whole tribe. His wife however was not pleased and left with her piglets to live at her mother's tribe on the other side of valley.
    Options
    "Very well."
    Actions


    Hungry Wolves in Territory!

    IconEventDefault.png Hungry Wolves in Territory!
    A pack of hungry wolves has arrived in the territory of [x], probably attracted by our food stocks! During the night, they woke up the whole tribe with their frightening howlings which which got closer and closer. At dawn, their dark silhouettes were spotted around the village.
    All the warriors rushed to their weapons and gathered, ready to fight off the incoming wolf pack and to protect the village's people and stocks!
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Trading nomads in Territory!

    IconEventDefault.png Trading nomads in Territory!
    A caravan of trading nomads has arrived in Territory and are offering to sell us some precious shells in exchange for some goods!
    Options
    "No, I'm not interested."
    Actions
    • Nothing
    "Agreed!"
    Actions
  • Trade the requested resource for Shells.
  • Notes and Tips
    • The resource that the traders request varies each time this event triggers.
    • The quantity of the resource that the traders request also varies.
    • Currently, you do not need to accept/deny their trade request immediately. You can click the close button in the top right of the event window to close it. It will remain in the event icon list at the top of the screen.


    Exploration Event[]

    Bandits Ambushed Our Formation Formation!

    IconEventDefault.png Bandits Ambushed Our Formation Formation!
    While our formation Formation of X Porcos was traveling through the wilderness, they happened at some point to pass through a small narrow pass nested between 2 hills. The sun was high and the Porcos were tired of the long journey and carrying of all the goods the troup[sic] had with them.
    Unsurprisingly, a small group of about 20 ambushed bandits suddenly emerged on both sides, surrounding our troops. Their leader moved forwarded, and made a simple demand: "Give us all yerr loot or be bacon!". What should we do?
    Options
    "We ain't afraid of no Pigbandits!"
    Actions

    This article is a stub. You can help Porcopedia by expanding it.

    Give them what they want.


    Formation Found an Abandoned Village.

    IconEventDefault.png Formation Found an Abandoned Village.
    While exploring the lands, our group '[x]' stumbled upon the remains of an abonned primitive village of a few huts. Cautiously, the Porcos started to inspect these remains and came to the conclusion that whomever lived there are now long gone. "They seem to have abandonned many things here. Who knows for what reasons the people who lived there decided to leave, but they didnt take much with them!", concluded the group leader.
    Although many things have spoiled or decayed with time, some still appear to be in good enough condition to be of interest to us. Should we search the village and scavenge what we can ?
    Options
    "Yes, search the abandonned village and let's take what we can!"
    Actions

    This article is a stub. You can help Porcopedia by expanding it.

    "No, let's leave things as they are, we have no time for this."


    Fearless Birds

    IconEventDefault.png Fearless Birds
    Formation were camping in a forest after a long day of walking in these unknown lands. Night was coming, and all the porcos were gathered around campfires. That's they heard a noise in a nearby bush, from which emerged a bunch of dumblooking fat birds unknown to them. The beasts seemed oblivious of their presence, picking on things on the forest floor as if they were alone on earth.
    "Well... Looks like fresh meat's back on the menu, boys!", grinned the group's leader: by morning, all the birds had went to meet their maker. What a lucky hunt! The group, in the morning, left with a fullbelly and a new stocks of fresh meat.
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Formation is Attacked By An Hostile Tribe!

    IconEventDefault.png Formation is Attacked By An Hostile Tribe!
    Bad news! While '[x]' was walking across new unknown lands, they suddenly found themselves surrounded by a group of a demi-dozen hostile natives. They came from nowhere... We probably stepped to close to their territory, or maybe they just don't like our snouts. Before the porcos could even realize what was happening, the primitive warriors was already attacking...
    Options
    "Very well."
    Actions
    • The formation is immediately attacked by 15 primitives.


    Unforgiving Desert

    IconEventDefault.png Unforgiving Desert
    Our formation Formation wandered too far in unknown arid lands. For days, they could not find any source of fresh water. The porcos desperately searched for water, but it was no easy task in these desertic foreign lands. By the time they found a muddy puddle to quench their thrist, many of them had been lost to the vultures and the unforgiving sun of these lands.
    Maybe we should have avoided venturing too far in such an hostile territory.
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Lost in The Jungle

    IconEventDefault.png Lost in The Jungle
    The porcos of Formation had been wondering in this bloody jungle for days, harassed by the heat and lost. It wasnt long before the one group turned into 2 groups... "Hey Mr Jenkins, I swear i already saw this damn tree 2 days ago!" said Porkypigs. "Common, maybe we'll find the rest of the group soon! Let's keep waking!". But they never did. However, they did find a nest of flesh eating flies the size of a hand when Mr Jenkins decided it was a good time to poke a suspicious hole in a tree with a stick in an attempt to find something to eat.
    Options
    "Bloody Mr Jenkins!"
    Actions

    This article is a stub. You can help Porcopedia by expanding it.


    The Starving Tribe

    IconEventDefault.png The Starving Tribe
    The porcos of Formation had spotted a small group of people away from them, walking on the side of a hill. The next day, in the morning, the same group was spotted again, this time closer, and the Porcos decided to go meet them: it was a small group of a few families, with piglets and sows, and they didnt seem to be of any threat.

    When moving closer, their condition became horrifyingly clear: these people were walking skelettons, starving. They walked slowly, and in their eyes was no hope. They didn't seem to notice the presence of the group getting closer to them until one of us stepped litteraly in front of them.

    We offered them some of our provisions, and it wasn't before the 2nd day that they finaly exchanged a few words with the group and told us their story. They used to be a bigger and prosperous tribe, living of hunting and gathering until they were chased away from their lands by a more powerful tribe. They had lost all their precious tools and weapons, and most of the strongest Porcos of their tribe had died fighting. Since then, the survivors had wandered the land unable to hunt, slowly starving.
    Options
    "Join us, we will offer you a new home!"
    Actions
    • 3 Families join the formation.
    We can't take care of these people. Let's wish them good luck and move on.
    Actions
  • No Effect

  • Snakes in a Plain

    IconEventDefault.png Snakes in a Plain
    Our formation Formation was slowly crossing a seemingly endless plain covered in tall thick grass the height of a porco when one of them felt a sharp pain on his feet: he had been bitten by a colorfull snake that quickly disapeared in the grass. There was nothing we could do for the poor bastard: in a few minuts his leg had doubled volume and he met a gruesome death.
    That, unfortunately, was just a begining as by the time the group managed to escape the plain, 2 more had been bitten and followed the same fate. This plain was litterally infested with viscious snakes.
    Options
    "I've had it with these motherfuckin' snakes!"
    Actions

    This article is a stub. You can help Porcopedia by expanding it.


    Friendly Tribe Offers Formation a Map of the Territory.

    IconEventDefault.png Friendly Tribe Offers Formation a Map of the Territory.
    Our formation '[x]' was well received by natives in a small village, where they spent a few days to rest. The villagers offered our porcos to teach them all about the surrounding territory that they know very well:
    "Sniffingwind here is the village's best scout" said their chief. "He knows all the ins and outs of these lands. If you wish, Sniffingwind can show you how to travel in the territory, he's never been in trouble. He'll tell you what areas to avoid, what places are dangerous, and where to pass. In the meantime you're welcome to stay in our small village!" Should we stay a little more and accept their help?
    Options
    "Excellent!"
    Actions
    • Reveals the map of the territory up to 2 tiles around the formation.
    "No, we have no time for this."
    Actions
  • No Effect

  • Explorer Lost!

    IconEventDefault.png Explorer Lost!
    It is very dangerous to travel these unknown lands alone. Sadly, our explorer disapeared and was never heard of again.
    Who knows what happened to him... Maybe we should consider sending a bigger expedition next time, to increase our chances of success.
    Options
    It's too bad
    Actions
    • The formation is lost.
    Notes and Tips
    • This event would appear to trigger when sending a formation with a single unit in it out, going by the Id of the localization string (ev_xplr_snglost).
    • Send a larger amount of units out exploring to stop this event from triggering.


    Explorers Lost!

    IconEventDefault.png Explorers Lost!
    It is very dangerous to travel these unknown lands in a small group. Sadly, our explorer disappeared and were never heard of again. Who knows what happened to them... Maybe we should consider sending a bigger expedition next time, to increase our chances of success.
    Options
    "It's a shame."
    Actions
    • The formation is lost.


    Ships lost in a terrible storm!

    IconEventDefault.png Ships lost in a terrible storm!
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Rogue wave!

    IconEventDefault.png Rogue wave!
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Formation was hit by a storm.

    IconEventDefault.png Formation was hit by a storm.
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Formation Lost Supplies to the Sea.

    IconEventDefault.png Formation Lost Supplies to the Sea.
    One unskilled sailor didn't properly attach a crate of supplies the ship was carrying and during a turbulent night with strong winds, the crate fell into the sea and we lost its contents!
    Options
    "It's a shame."
    Actions
     •  Lose 25% of the formations inventory.


    Dangerous sea

    IconEventDefault.png Dangerous sea
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    The Wise Oldpig

    IconEventDefault.png The Wise Oldpig
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Captive sows

    IconEventDefault.png Captive sows

    This article is a stub. You can help Porcopedia by expanding it.

    Options
    Do not get involved.
    Actions
    • No Effect
    Fight the captors to free the sows.
    Actions
  • The formation is immediately attacked by 10 primitives.
  • Receive 16 Sow.

  • Damn Rats!

    IconEventDefault.png Damn Rats!
    Our expedition, Formation was forced to take shelter in the first rocky cavity we could find as a thunderstorm suddenly broke out. Rain-soaked to the skin, we all clustered together and tried to rest despite the deafening noise of the tempest. In the morning, the rain finally stopped and calm returned. Half asleep, we heard squeaks coming from our food containers. We soon realized we were surrounded by rats. The malicious rodents had taken advantage of the noise to feast on our provisions all night.
    Options
    "Its a shame."
    Actions
     •  Lose 100% of the formations food inventory.


    Jungle snake

    IconEventDefault.png Jungle snake
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Lucky fishing

    IconEventDefault.png Lucky fishing
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Nature provides

    IconEventDefault.png Nature provides

    This article is a stub. You can help Porcopedia by expanding it.

    Options
    "Excellent!"
    Actions
    • Receive 15 of agricultural food


    The elegant sow

    IconEventDefault.png The elegant sow
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    The mahouts

    IconEventDefault.png The mahouts
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Lucky strike

    IconEventDefault.png Lucky strike
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    The Orphan Survivors

    IconEventDefault.png The Orphan Survivors
    Our explorers Formation had spotted a large cloud of smoke on the horizon, rising and covering the sky of its dark coat. Our porcos cautiously approached the location from which the fire originated and discovered smoldering ruins, filled with the stench of death: lifeless bodies littered the ground all around, stripped of all valuables. Even the cattle had not been spared.

    Night was falling and the members of the expedition did not intend to spend more time in the middle of this macabre scene. As they were about to leave, their attention was caught by hundreds of small green lights taking off from a nearby bush: fireflies. Something had disrupted all these insects.

    By searching more closely, our porcos found dozens of children hidden in the vegetation. They all looked very weak and desperate. They undoubtedly belonged to the village in ruins and their chances of survival seem very small if no help is given.
    Options
    Leave
    Actions
    • No Effect
    Adopt the orphaned piglets.
    Actions
  • Receive 10 Piglet

  • Sick Explorers

    IconEventDefault.png Sick Explorers
    Many porcos in the expedition Formation have contracted a fever. The disease doesnt seem to heal and even got worse day after day. The sick porcos are struck by hallucinations and delusions. They sweat profusely and can no longer walk with the rest of the expedition party. The valid members of our expedition have to make a choice: either set camp for a while in the vicinity to feed the sick and hope that they'll recover, or leave without them.
    Options
    Stop and feed the sick until their condition improves.
    Actions
    • -100 Action Points
    • Lose 30% of food in formation inventory
    "These unfortunate Porcos are a burden. Let's keep moving!"
    Actions
  • 30% of units in formation lost.
  • -4 Honor

  • Shipwreck

    IconEventDefault.png Shipwreck
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    The drunken fool

    IconEventDefault.png The drunken fool
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    The mourning tribe

    IconEventDefault.png The mourning tribe

    This article is a stub. You can help Porcopedia by expanding it.

    Options
    Leave.
    Actions
    • No Effect
    Offer them to join your expedition
    Actions
  • The formation is joined by 2 families
  • Attack them and take their remaining supplies
    Actions
  • The formation is immediately attacked by 8 primitives.
  • You receive 30 of loot.
  • Notes and Tips


    Amazons!

    IconEventDefault.png Amazons!
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    The curious hog

    IconEventDefault.png The curious hog
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    The orphaned pachyderm

    IconEventDefault.png The orphaned pachyderm
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Tribe's remains

    IconEventDefault.png Tribe's remains

    This article is a stub. You can help Porcopedia by expanding it.

    Options
    Scavenge their remains to recover what we can.
    Actions
    • You receive 15 of loot.
    Give them a proper burial.
    Actions
  • Honor +2
  • Notes and Tips
    • Even though the message says 15 loot, you can get 16 loot from this event.
    • Sample loot: 8 Shells, 8 Stone


    Abandonned cubs

    IconEventDefault.png Abandonned cubs

    This article is a stub. You can help Porcopedia by expanding it.

    Options
    "Excellent!"
    Actions


    Beasts in the forest

    IconEventDefault.png Beasts in the forest
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Bears!

    IconEventDefault.png Bears!
    Our explorers of Formation had setup camp in unknown lands for the night when, at dawn, they woke up to unusual rumpus. Horrified, they saw a group of 3 huge bears scavenging through their inventory and supplies lying next to the camp. One of the porcos sleeping close to where the bears were, startled by this realization, made a move which had the unfortunate consequence of calling the attention of one of the beasts. The animal, angry and hungry, ran up to the poor bastard and decided it was time for a bacon breakfast.
    Options
    Everyone pretends to sleep. Poor ol' Jenkins...
    Actions
     •  Lose 1 random unit in the formation
     •  Lose 50% of the formations inventory
    "Die you ugly fat beasts!"
    Actions
     •  4 Barbarians Bear will attack the formation.


    Defenseless explorers lost!

    IconEventDefault.png Defenseless explorers lost!
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Viscious blizzard

    IconEventDefault.png Viscious blizzard
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Bloody ice-hole!

    IconEventDefault.png Bloody ice-hole!
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Avalanche!

    IconEventDefault.png Avalanche!
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Glacial night

    IconEventDefault.png Glacial night
    Options
    ev_xplr_freez1

    This article is a stub. You can help Porcopedia by expanding it.


    Glacial night

    IconEventDefault.png Glacial night
    Options
    ev_xplr_freez2

    This article is a stub. You can help Porcopedia by expanding it.


    Icy desert

    IconEventDefault.png Icy desert
    Options
    ev_xplr_polfood1

    This article is a stub. You can help Porcopedia by expanding it.


    Icy desert

    IconEventDefault.png Icy desert
    Options
    ev_xplr_polfood2

    This article is a stub. You can help Porcopedia by expanding it.


    Broken leg

    IconEventDefault.png Broken leg

    This article is a stub. You can help Porcopedia by expanding it.

    Options
    Wait for him to recover
    Actions
    • Action Points -25
    Abandon him, there is no place for the weak!
    Actions
  • Lose 1 random unit in the formation.
  • Honor -2

  • River drowning

    IconEventDefault.png River drowning
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Clumsy Porco

    IconEventDefault.png Clumsy Porco
    While our explorers were walking along the edge of a tall cliff, one clumsy Porco tripped and fell to his death.
    Options
    "Its a shame."
    Actions
     •  Lose 1 random unit in the formation.


    Challenging terrain

    IconEventDefault.png Challenging terrain
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Hospitable natives

    IconEventDefault.png Hospitable natives

    This article is a stub. You can help Porcopedia by expanding it.

    Options
    "Excellent!"
    Actions
    • Action Points 15


    Surviving orphans

    Friendly guide

    Broken legs

    Found food in nature

    Difficult terrain

    Captives sow

    The remains of the tribe

    Ruthless desert

    The drunk fool

    The curious hog

    Storm

    Hostile Indigenous Attack

    Clumsy porcos

    The orphaned pachyderm

    The grieving tribe

    Barbarian Events[]

    Incoming Barbarian Raiders!

    IconEventDefault.png Incoming Barbarian Raiders!
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Incoming Barbarian Warband!

    IconEventDefault.png Incoming Barbarian Warband!
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Incoming Barbarian Invaders!

    IconEventDefault.png Incoming Barbarian Invaders!
    Options

    This article is a stub. You can help Porcopedia by expanding it.


    Low Honor Event[]

    Other Events[]

    Speed Boost!

    IconEventDefault.png Speed Boost!
    As a newly created character, to enjoy a dynamic start you are awarded a temporary XX% SPEED BOOST during your first X minuts[sic] of playing!

    This bonus, as long as it remains active, modifies the following stats of your character:

    • Production and consumption of resources in your territories happens at a faster rate, as the production cycle is reduced by [x].
    • Population growth evolves faster as the duration of a normal generation is reduced by [x].
    • Research speed is increased by [x].
    • Construction speed is increased by [x].
    Options
    There are no options for this event.


    Territory Rebelled and Wishes to Join Us.

    IconEventDefault.png Territory Rebelled and Wishes to Join Us.
    Good news: the city of Territory rebelled against its opressors[sic] of Player. The city is free at last and the popuation, feeling culturally attached to us, now wishes to rejoin our glorious nation!
    If we accept, we will regain ownership and control of this territory. If we refuse, they will remain ruled by rebels.
    Options
    Agree and annex the territory
    Actions

    This article is a stub. You can help Porcopedia by expanding it.

    Refuse


    Heirdom

    IconEventDefault.png Heirdom
    Player is now inactive and his position is up for succession. He designated you as his heir, and you can therefore immediately take his place within the Nation.
    If you agree, your positions will be immediately swapped: you will inherit his rank and subordinates while he inherits yours, becoming your own subordinate. Depending on your new title's priviledges, you might then be able to remove him entirely from the Nation, dismantle his territories, or reorganize the hierarchy to recover your past subordinates or move him further down.
    Options
    Accept
    Actions

    This article is a stub. You can help Porcopedia by expanding it.

    Refuse


    Time To Vote!

    IconEventDefault.png Time To Vote!
    Old Player, your superior, is now inactive and his position is up for succession. It's time to vote to designate who amongst his subordinates will be chosen to replace him.
    Once a successor is elected, his position will be immediately swapped with Old Player and he will inherit his rank and subordinates. The predecessor, by default, is automatically moved to the newly elected successor's previous position where he can then be further managed as a subordinate (dismantled, expelled, replaced...).
    Options

    This article is a stub. You can help Porcopedia by expanding it.



    Advertisement