ThisIsMitch (talk | contribs) (Added events "Bears!" and "Clumsy Porco".) Tag: Source edit |
ThisIsMitch (talk | contribs) (Added "Trading nomads in Territory" event to page.) Tag: Source edit |
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All the warriors rushed to their weapons and gathered, ready to fight off the incoming wolf pack and to protect the village's people and stocks! |
All the warriors rushed to their weapons and gathered, ready to fight off the incoming wolf pack and to protect the village's people and stocks! |
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|action1_title={{stub}} |
|action1_title={{stub}} |
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+ | }} |
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+ | {{EventBox |
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+ | |title=Trading nomads in ''Territory''! |
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+ | |message=A caravan of trading nomads has arrived in ''Territory'' and are offering to sell us some precious shells in exchange for some goods! |
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+ | |action1_title="No, I'm not interested." |
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+ | |action1_actions=* Nothing |
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+ | |action2_title="Agreed!" |
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+ | |action2_actions=* Trade the requested resource for [[Shells]]. |
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+ | |tips=* The resource that the traders request varies each time this event triggers. |
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+ | * The quantity of the resource that the traders request also varies. |
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+ | * Currently, you do not need to accept/deny their trade request immediately. You can click the close button in the top right of the event window to close it. It will remain in the event icon list at the top of the screen. |
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Revision as of 12:12, 27 July 2021
Events are actions that happen randomly as long as you control a Territory, randomly when exploring new tiles with Units, and when you have very low Honor. They can either be good or bad.
Territory Events
Loyalty is reduced by factors such as : amount of local Culture, strong local garrison, absence of state troops, low State Power or Legitimacy, number of cities and capital distance. You can open the leaderboard to see your final score.
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- No Effect
- Receive 15 Hammers
- Receive 20 Wood
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- Receive 12 Warriors in a regular army that is supported by the city that triggered the event.
- Even though the event text specifies 10 Warriors, it actually spawns 12 for the player.
- This event can be used to quickly add more workers to a city, by accepting the units and then disbanding the formation.
Attacked during one night, they lost most of their people and fled their homeland, but not before one of their best warriors managed to kill the chief of the enemy tribe. Since then, his son has vowed to hunt them down for revenge no matter where they go, and they have been on the run for many weeks.
Their pursuers are not far behind, and your tribe is now their only hope. They beg for asylum and safety, offering to pledge their loyalty to our people if we accept to protect them. If we do, we will have to fight their pursuers!This article is a stub. You can help Porcopedia by expanding it. |
He told the tale of the ancient people he belonged to, who perished a long time ago from a mysterious desease[sic] that he was the only one to miraculously recover from, fleeing away from his land. He also told stories of how his people used to live: incredible stories about things they did that noone here had ever though[sic] off[sic]. There was much to learn from his teachings as he seemed to come from a more refined a[sic] mysterious people.
But the wonder and influence he gained amongst the tribe started to upset its more dominant members who felt their position threatened ... What should we do about it?- Receive a Random Idea
- -20 Loyalty in the city that triggered this event.
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Many feared he would never return. But on the 5th day he came back, carrying with him the spoils of what had turned out to be a greatly successful hunt. He was cheered by the whole tribe. His wife however was not pleased and left with her piglets to live at her mother's tribe on the other side of valley.
All the warriors rushed to their weapons and gathered, ready to fight off the incoming wolf pack and to protect the village's people and stocks!
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- Nothing
- The resource that the traders request varies each time this event triggers.
- The quantity of the resource that the traders request also varies.
- Currently, you do not need to accept/deny their trade request immediately. You can click the close button in the top right of the event window to close it. It will remain in the event icon list at the top of the screen.
Exploration Event
Unsurprisingly, a small group of about 20 ambushed bandits suddenly emerged on both sides, surrounding our troops. Their leader moved forwarded, and made a simple demand: "Give us all yerr loot or be bacon!". What should we do?
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Although many things have spoiled or decayed with time, some still appear to be in good enough condition to be of interest to us. Should we search the village and scavenge what we can ?
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"Well... Looks like fresh meat's back on the menu, boys!", grinned the group's leader: by morning, all the birds had went to meet their maker. What a lucky hunt! The group, in the morning, left with a fullbelly and a new stocks of fresh meat.
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- The formation is immediately attacked by 15 primitives.
Maybe we should have avoided venturing too far in such an hostile territory.
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When moving closer, their condition became horrifyingly clear: these people were walking skelettons, starving. They walked slowly, and in their eyes was no hope. They didn't seem to notice the presence of the group getting closer to them until one of us stepped litteraly in front of them.
- 3 Families join the formation.
That, unfortunately, was just a begining as by the time the group managed to escape the plain, 2 more had been bitten and followed the same fate. This plain was litterally infested with viscious snakes.
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"Sniffingwind here is the village's best scout" said their chief. "He knows all the ins and outs of these lands. If you wish, Sniffingwind can show you how to travel in the territory, he's never been in trouble. He'll tell you what areas to avoid, what places are dangerous, and where to pass. In the meantime you're welcome to stay in our small village!" Should we stay a little more and accept their help?
- Reveals the map of the territory up to 2 tiles around the formation.
Who knows what happened to him... Maybe we should consider sending a bigger expedition next time, to increase our chances of success.
- The formation is lost.
- This event would appear to trigger when sending a formation with a single unit in it out, going by the Id of the localization string (ev_xplr_snglost).
- Send a larger amount of units out exploring to stop this event from triggering.
- The formation is lost.
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• Lose 25% of the formations inventory.
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- No Effect
• Lose 100% of the formations food inventory.
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- Receive 15 of agricultural food
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Night was falling and the members of the expedition did not intend to spend more time in the middle of this macabre scene. As they were about to leave, their attention was caught by hundreds of small green lights taking off from a nearby bush: fireflies. Something had disrupted all these insects.
By searching more closely, our porcos found dozens of children hidden in the vegetation. They all looked very weak and desperate. They undoubtedly belonged to the village in ruins and their chances of survival seem very small if no help is given.- No Effect
- -100 Action Points
- Lose 30% of food in formation inventory
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- No Effect
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- You receive 15 of loot.
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- Receive 3 Wolf
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• Lose 1 random unit in the formation
• Lose 50% of the formations inventory
• 4 Barbarians Bear will attack the formation.
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- Action Points -25
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• Lose 1 random unit in the formation.
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- Action Points 15
Found food in nature
Ruthless desert
The drunk fool
The orphaned pachyderm
Barbarian Events
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Low Honor Event
Other Events
This bonus, as long as it remains active, modifies the following stats of your character:
- Production and consumption of resources in your territories happens at a faster rate, as the production cycle is reduced by [x].
- Population growth evolves faster as the duration of a normal generation is reduced by [x].
- Research speed is increased by [x].
- Construction speed is increased by [x].
If we accept, we will regain ownership and control of this territory. If we refuse, they will remain ruled by rebels.
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If you agree, your positions will be immediately swapped: you will inherit his rank and subordinates while he inherits yours, becoming your own subordinate. Depending on your new title's priviledges, you might then be able to remove him entirely from the Nation, dismantle his territories, or reorganize the hierarchy to recover your past subordinates or move him further down.
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Once a successor is elected, his position will be immediately swapped with Old Player and he will inherit his rank and subordinates. The predecessor, by default, is automatically moved to the newly elected successor's previous position where he can then be further managed as a subordinate (dismantled, expelled, replaced...).
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