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+ | The '''Fertility''' of a tile dictates the output of ''[[Fields]]'' and ''[[Pastures]]''. <br> |
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− | Fertillity is a stat that shows you how fertilized the ground on the tile is. More fertilized means more productivity on the ground. This stat is required for building a [[farm]] / [[field]]. |
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+ | A fertility of 3 is considered average. <br> |
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+ | ''[[Oceanic]]'' is remarkable for having spots of ground with fertility 4 and lots of fertility 3. <br> |
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+ | ''[[Arid]]'' and ''[[Desert]]'' is ''extremely'' remarkable for their up to 6 fertility near bodies of water, compensating for their otherwise lackluster fertility values. |
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+ | <br><br> |
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+ | [[Category:Terrain]] |
Latest revision as of 19:40, 4 July 2018
The Fertility of a tile dictates the output of Fields and Pastures.
A fertility of 3 is considered average.
Oceanic is remarkable for having spots of ground with fertility 4 and lots of fertility 3.
Arid and Desert is extremely remarkable for their up to 6 fertility near bodies of water, compensating for their otherwise lackluster fertility values.