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Units


This page contains units grouped by the technological age they usually become available.

Stats[ | ]

For a description of what each stat does, refer to the Units page.


Primitive Tribe[ | ]

Units available after completion of starter quests.

UnitTypeCost Per Unit
Resource(s)CostUpkeep
Icon unit male 2PorcoSettler40.9
Icon unit sow 2SowSettler40.9
Icon unit carrier 1CarrierSettler
Resource leather
60.9
Icon unit piglet 1PigletSettlerNot Recruitable0.9
Icon unit oldpig 2OldpigSettlerNot Recruitable0.9
Icon warriorWarriorBasic Unit
Resource wood
20.6
Icon rockthrower bigRock ThrowerResized Ranged Icon
Resource stone
-0.5

* While Armies may contain Piglet's and Oldpig's, they can't be recruited voluntarily. They can be obtained through in-game events.

Unit Name
Icon strength
Strength
A procedurally calculated score based on all of the units stats to estimate its overall level of combat abilities.
Icon toughness
Toughness
The resistance of the unit to damage. The higher the toughness is compared to the received damage, the lower the odds of being killed by the hit.
Icon armor
Melee & Ballistic Armor
Gives chances to deflect enemy hits from melee or ballistic attacks.
Icon WS
Offensive & Defensive Melee Skill
The ability to hit enemies or dodge their attacks in melee attacks. Chances to hit depends on the differences between the offensive skill of the attacker and the defensive skill of the defender.
Icon damage
Melee Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a melee attack. Attack speed etermines the average amount of attacks dealt per turn.
Damage above 5 gives an armor piercing bonus reducing the enemy's armor saving rate.
Icon reach
Reach
Represents the maximum distance at which the unit can strike its enemy in melee attacks. A higher reach than the opponents gives a skill bonus to hit.
A reach above 2 also gives a bonus to hit in melee against units of higher mass (Example: Spears vs Cavalry).
Icon BS
Ballistic Skill
The ability to hit distant enemies in ballistic attacks. Difficulty is increased by distance of the target and its movement speed.
Icon damage
Ballistic Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a ballistic attack. Attack speed determines the average amount of attacks dealth per turn.
Damage above 5 gives an armor piercing bonus reducing the enemys armor saving rate.
Icon range
Range
For ballistic attacks, the maximum distance in terrain tiles this unit can target enemies.
Icon movement
Movement
The movement speed of the unit on the battlefield. It also affects the overall movement speed of the formation in the worldmap.
Icon mass
Mass
The mass of the unit combined with its speed gives a damage bonus when charging and a skill bonus in melee combat versus lighter units.
Icon carry
Carrying Capacity
The amount of resources this unit can carry. The formations inventory capacity is the sum of all its units carrying capacity.
Porco0.31001110.50n/a2751
Sow0.30.5000.50.50.50.50n/a1.8601
Carrier0.31001110.50n/a1.59015
Piglet0.21000.50.50.210n/a1.5401
Oldpig10.5000.50.50.210n/a1601
Warrior820032.7411n/a2723
Rock Thrower4200112.51125141703

Stone Age[ | ]

Units that must be researched to unlock, but can be recruited without any advanced metals.

UnitTypeCost Per Unit
Resource(s)CostUpkeep
Icon unit male 2PorcoSettler40.9
Icon unit sow 2SowSettler40.9
Icon unit carrier 1CarrierSettler
Resource leather
60.9
Icon unit piglet 1PigletSettlerNot Recruitable0.9
Icon unit oldpig 2OldpigSettlerNot Recruitable0.9
Icon warriorWarriorBasic Unit
Resource wood
20.6
Icon rockthrower bigRock ThrowerResized Ranged Icon
Resource stone
-0.5
Icon unit javelineer 1 bigJavelineerResized Ranged Icon
Resource javelin
10.6
Icon bowpig bigBowpigResized Ranged Icon
Resource bow
Resource leather clothes
20.7
Icon eaglewarrior bigEagle WarriorCustom Sword Icon
Resource macana
Resource leather clothes
80.7
Icon pitsotl bigPitsotlCustom Guard Icon
Resource topilli
Resource wooden shield
Wooden Shield
Resource leather clothes
20.7
Icon wolfwarrior bigWolf WarriorCustom Sword Icon
Resource wood
Resource flint
Flint
Resource wolf
20.7
Icon bearserker bigManbearpigCustom Guard Icon
Resource wood
Resource flint
Flint
Resource bear
30.8
Unit Name
Icon strength
Strength
A procedurally calculated score based on all of the units stats to estimate its overall level of combat abilities.
Icon toughness
Toughness
The resistance of the unit to damage. The higher the toughness is compared to the received damage, the lower the odds of being killed by the hit.
Icon armor
Melee & Ballistic Armor
Gives chances to deflect enemy hits from melee or ballistic attacks.
Icon WS
Offensive & Defensive Melee Skill
The ability to hit enemies or dodge their attacks in melee attacks. Chances to hit depends on the differences between the offensive skill of the attacker and the defensive skill of the defender.
Icon damage
Melee Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a melee attack. Attack speed etermines the average amount of attacks dealt per turn.
Damage above 5 gives an armor piercing bonus reducing the enemy's armor saving rate.
Icon reach
Reach
Represents the maximum distance at which the unit can strike its enemy in melee attacks. A higher reach than the opponents gives a skill bonus to hit.
A reach above 2 also gives a bonus to hit in melee against units of higher mass (Example: Spears vs Cavalry).
Icon BS
Ballistic Skill
The ability to hit distant enemies in ballistic attacks. Difficulty is increased by distance of the target and its movement speed.
Icon damage
Ballistic Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a ballistic attack. Attack speed determines the average amount of attacks dealth per turn.
Damage above 5 gives an armor piercing bonus reducing the enemys armor saving rate.
Icon range
Range
For ballistic attacks, the maximum distance in terrain tiles this unit can target enemies.
Icon movement
Movement
The movement speed of the unit on the battlefield. It also affects the overall movement speed of the formation in the worldmap.
Icon mass
Mass
The mass of the unit combined with its speed gives a damage bonus when charging and a skill bonus in melee combat versus lighter units.
Icon carry
Carrying Capacity
The amount of resources this unit can carry. The formations inventory capacity is the sum of all its units carrying capacity.
Porco0.31001110.50n/a2751
Sow0.30.5000.50.50.50.50n/a1.8601
Carrier0.31001110.50n/a1.59015
Piglet0.21000.50.50.210n/a1.5401
Oldpig10.5000.50.50.210n/a1601
Warrior820032.7411n/a2723
Rock Thrower4200112.51125141703
Javelineer820011311361102.3703
Bowpig1030011211341202.1703
Eagle Warrior123004.5370.81.7n/a1.8783
Pitsotl143122.73.53.50.93n/a1.9953
Wolf Warrior233226.55.2531n/a3723
Manbearpig2653373.71321n/a1.5723

Copper Age[ | ]

The following units require Copper resources to produce their combat equipment.

UnitTypeCost Per Unit
Resource(s)CostUpkeep
Icon snout bigSnoutBasic Unitn/a
Resource spear
Resource leather clothes
70.7
Icon snout shielded bigShielded SnoutBasic Unitn/a
Resource spear
Resource wooden shield
Wooden Shield
Resource leather clothes
100.7
Icon axepigAxepigBasic Unitn/a
Resource battleaxe
Resource leather clothes
Resource light helmet
20.7
Icon spearpig bigSpearpigCustom Guard Iconn/a
Resource spear
Resource wooden shield
Wooden Shield
Resource padded armor
Resource light helmet
40.9
Icon camelpig light bigLight CamelpigResized Mounted Icon
Resource camel
Resource spear
Resource padded armor
?3.9
Icon horsepig light bigLight HorsepigResized Mounted Icon
Resource horse
Resource spear
Resource padded armor
?3.9
Icon unit camelpig bigCamelpigResized Mounted Icon
Resource camel
Resource spear
Resource wooden shield
Wooden Shield
Resource padded armor
Resource light helmet
364.1
Icon unit horsepig bigHorsepigResized Mounted Icon
Resource horse
Resource spear
Resource wooden shield
Wooden Shield
Resource padded armor
Resource light helmet
364.1
Icon unit camelbow bigCamelbowResized Mounted Icon
Resource camel
Resource bow
Resource padded armor
Resource light helmet
354
Icon unit horsebow bigHorsebowResized Mounted IconResized Ranged Icon
Resource horse
Resource bow
Resource padded armor
Resource light helmet
354
Unit Name
Icon strength
Strength
A procedurally calculated score based on all of the units stats to estimate its overall level of combat abilities.
Icon toughness
Toughness
The resistance of the unit to damage. The higher the toughness is compared to the received damage, the lower the odds of being killed by the hit.
Icon armor
Melee & Ballistic Armor
Gives chances to deflect enemy hits from melee or ballistic attacks.
Icon WS
Offensive & Defensive Melee Skill
The ability to hit enemies or dodge their attacks in melee attacks. Chances to hit depends on the differences between the offensive skill of the attacker and the defensive skill of the defender.
Icon damage
Melee Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a melee attack. Attack speed etermines the average amount of attacks dealt per turn.
Damage above 5 gives an armor piercing bonus reducing the enemy's armor saving rate.
Icon reach
Reach
Represents the maximum distance at which the unit can strike its enemy in melee attacks. A higher reach than the opponents gives a skill bonus to hit.
A reach above 2 also gives a bonus to hit in melee against units of higher mass (Example: Spears vs Cavalry).
Icon BS
Ballistic Skill
The ability to hit distant enemies in ballistic attacks. Difficulty is increased by distance of the target and its movement speed.
Icon damage
Ballistic Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a ballistic attack. Attack speed determines the average amount of attacks dealth per turn.
Damage above 5 gives an armor piercing bonus reducing the enemys armor saving rate.
Icon range
Range
For ballistic attacks, the maximum distance in terrain tiles this unit can target enemies.
Icon movement
Movement
The movement speed of the unit on the battlefield. It also affects the overall movement speed of the formation in the worldmap.
Icon mass
Mass
The mass of the unit combined with its speed gives a damage bonus when charging and a skill bonus in melee combat versus lighter units.
Icon carry
Carrying Capacity
The amount of resources this unit can carry. The formations inventory capacity is the sum of all its units carrying capacity.
Snout1230032.5313.5n/a2753
Shielded Snout153122.73.530.93.5n/a1.9953
Axepig163117.5290.92n/a1.9843
Spearpig194232.73.530.93.5n/a1.91113
Light Camelpig314005.82.55.51.56n/a3.54858
Light Horsepig324005.52.361.55n/a45856
Camelpig3340.81.25.53.55.51.46n/a3.45118
Horsepig34411.55.23.361.45n/a3.96116
Camelbow3540.403.813.31.53.53.86.51.5193.64868
Horsebow3940.50.53.50.83.51.52.53.571.5194.15866

Bronze Age[ | ]

The following units require Copper and Tin resources, then reprocessing into Bronze before producing their combat equipment.

UnitTypeCost Per Unit
Resource(s)CostUpkeep
Icon swordpig bigSwordpigCustom Sword Iconn/a
Resource short sword
Resource wooden shield
Wooden Shield
Resource padded armor
Resource light helmet
40.9
Icon immortal bigImmortalBasic Unitn/a
Resource spear
Resource wooden shield
Wooden Shield
Resource scale armor
Resource light helmet
61.1
Icon hoplite bigHogliteCustom Guard Iconn/a
Resource spear
Resource metal shield
Resource cuirass
Resource heavy helmet
101.2
Icon unit camephract bigCamephractResized Mounted Icon
Resource camel
Resource spear
Resource metal shield
Resource scale armor
x2
Resource light helmet
434.7
Icon unit cataphract bigCataphractResized Mounted Icon
Resource horse
Resource spear
Resource metal shield
Resource scale armor
x2
Resource light helmet
434.7
Icon stomper bigStomperResized Mounted Icon
Resource elephant
Resource spear
Resource leather
x10
Resource padded armor
Resource light helmet
32332.8
Icon crusher bigCrusherResized Mounted Icon
Resource mammoth
Resource spear
Resource leather
x10
Resource padded armor
Resource light helmet
48348.8
Unit Name
Icon strength
Strength
A procedurally calculated score based on all of the units stats to estimate its overall level of combat abilities.
Icon toughness
Toughness
The resistance of the unit to damage. The higher the toughness is compared to the received damage, the lower the odds of being killed by the hit.
Icon armor
Melee & Ballistic Armor
Gives chances to deflect enemy hits from melee or ballistic attacks.
Icon WS
Offensive & Defensive Melee Skill
The ability to hit enemies or dodge their attacks in melee attacks. Chances to hit depends on the differences between the offensive skill of the attacker and the defensive skill of the defender.
Icon damage
Melee Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a melee attack. Attack speed etermines the average amount of attacks dealt per turn.
Damage above 5 gives an armor piercing bonus reducing the enemy's armor saving rate.
Icon reach
Reach
Represents the maximum distance at which the unit can strike its enemy in melee attacks. A higher reach than the opponents gives a skill bonus to hit.
A reach above 2 also gives a bonus to hit in melee against units of higher mass (Example: Spears vs Cavalry).
Icon BS
Ballistic Skill
The ability to hit distant enemies in ballistic attacks. Difficulty is increased by distance of the target and its movement speed.
Icon damage
Ballistic Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a ballistic attack. Attack speed determines the average amount of attacks dealth per turn.
Damage above 5 gives an armor piercing bonus reducing the enemys armor saving rate.
Icon range
Range
For ballistic attacks, the maximum distance in terrain tiles this unit can target enemies.
Icon movement
Movement
The movement speed of the unit on the battlefield. It also affects the overall movement speed of the formation in the worldmap.
Icon mass
Mass
The mass of the unit combined with its speed gives a damage bonus when charging and a skill bonus in melee combat versus lighter units.
Icon carry
Carrying Capacity
The amount of resources this unit can carry. The formations inventory capacity is the sum of all its units carrying capacity.
Swordpig184234.763.51.41n/a1.91083
Immortal214342.43.230.93.5n/a1.71213
Hoglite2635.56.51.93.330.83.5n/a1.41503
Camephract36622.454.25.51.36n/a2.95518
Cataphract3862.534.7461.35n/a3.46516
Stomper68110.30.361.51357.5n/a2.5809113
Crusher83130.30.372.51868.5n/a2.41009115

Iron Age[ | ]

The following units require Iron resources to produce their combat equipment.

UnitTypeCost Per Unit
Resource(s)CostUpkeep
Icon longbowpig bigLongbowpigResized Ranged Iconn/a
Resource longbow
Resource padded armor
Resource light helmet
30.8
Icon battleswine bigBattleswineCustom Sword Iconn/a
Resource longsword
Resource brigandine
Resource light helmet
50.9
Icon crossbowpig bigCrossbowpigResized Ranged Iconn/a
Resource crossbow
Resource brigandine
Resource light helmet
40.9
Icon porcus bigPorcusBasic Unitn/a
Resource short sword
Resource heavy shield
Resource laminar armor
Resource light helmet
71.5
Icon unit cubiphant bigCubiphantResized Mounted Icon
Resource elephant
Resource spear
Resource leather
x10
Resource brigandine
x5
Resource light helmet
32633.1
Icon voulger bigVoulgerCustom Sword Iconn/a
Resource halberd
Resource padded armor
Resource light helmet
40.9
Unit Name
Icon strength
Strength
A procedurally calculated score based on all of the units stats to estimate its overall level of combat abilities.
Icon toughness
Toughness
The resistance of the unit to damage. The higher the toughness is compared to the received damage, the lower the odds of being killed by the hit.
Icon armor
Melee & Ballistic Armor
Gives chances to deflect enemy hits from melee or ballistic attacks.
Icon WS
Offensive & Defensive Melee Skill
The ability to hit enemies or dodge their attacks in melee attacks. Chances to hit depends on the differences between the offensive skill of the attacker and the defensive skill of the defender.
Icon damage
Melee Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a melee attack. Attack speed etermines the average amount of attacks dealt per turn.
Damage above 5 gives an armor piercing bonus reducing the enemy's armor saving rate.
Icon reach
Reach
Represents the maximum distance at which the unit can strike its enemy in melee attacks. A higher reach than the opponents gives a skill bonus to hit.
A reach above 2 also gives a bonus to hit in melee against units of higher mass (Example: Spears vs Cavalry).
Icon BS
Ballistic Skill
The ability to hit distant enemies in ballistic attacks. Difficulty is increased by distance of the target and its movement speed.
Icon damage
Ballistic Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a ballistic attack. Attack speed determines the average amount of attacks dealth per turn.
Damage above 5 gives an armor piercing bonus reducing the enemys armor saving rate.
Icon range
Range
For ballistic attacks, the maximum distance in terrain tiles this unit can target enemies.
Icon movement
Movement
The movement speed of the unit on the battlefield. It also affects the overall movement speed of the formation in the worldmap.
Icon mass
Mass
The mass of the unit combined with its speed gives a damage bonus when charging and a skill bonus in melee combat versus lighter units.
Icon carry
Carrying Capacity
The amount of resources this unit can carry. The formations inventory capacity is the sum of all its units carrying capacity.
Longbowpig174111121.31341.3262863
Battleswine2252.52.564.37.512n/a1.71043
Crossbowpig2352.52.50.80.850.415100.4161.71023
Porcus294.5683.67.33.51.31n/a1.31483
Cubiphant75242.82.85.82.81357.5n/a1.5818113
Voulger174113.53.580.83n/a1.8963

Steel Age & Beyond[ | ]

The following units require Iron resources, then reprocessing into Steel before producing their combat equipment.

UnitTypeCost Per Unit
Resource(s)CostUpkeep
Icon swordboar bigSwordboarCustom Guard Icon
Unit porco
Porco
n/a
Resource short sword
Resource wooden shield
Wooden Shield
Resource chainmail
Resource heavy helmet
71.2
Icon baconeer bigBaconeerBasic Unit
Unit porco
Porco
n/a
Resource longsword
Resource plate armor
Resource heaume
81.5
Icon warhog bigWarhogCustom Sword Icon
Unit porco
Porco
n/a
Resource halberd
Resource plate armor
Resource heaume
81.5
Icon martelsnout bigMartelsnoutCustom Guard Icon
Unit porco
Porco
n/a
Resource warhammer
Resource steel shield
Resource plate armor
Resource heaume
111.8
Icon camelier bigSaladinResized Mounted Icon
Unit porco
Porco
Resource camel
Resource short sword
Resource metal shield
Resource plate armor
x2
Resource heavy helmet
465.2
Icon unit pigatarms bigPig-at-armsResized Mounted Icon
Unit porco
Porco
Resource horse
Resource spear
Resource steel shield
Resource plate armor
x2
Resource heaume
465.5
Icon unit megaphant bigMegaphantResized Mounted Icon
Unit porco
x4
Porco
Resource mammoth
Resource bow
x3
Resource brigandine
x3
Resource plate armor
x4
Resource light helmet
x3
50251.4
Unit Name
Icon strength
Strength
A procedurally calculated score based on all of the units stats to estimate its overall level of combat abilities.
Icon toughness
Toughness
The resistance of the unit to damage. The higher the toughness is compared to the received damage, the lower the odds of being killed by the hit.
Icon armor
Melee & Ballistic Armor
Gives chances to deflect enemy hits from melee or ballistic attacks.
Icon WS
Offensive & Defensive Melee Skill
The ability to hit enemies or dodge their attacks in melee attacks. Chances to hit depends on the differences between the offensive skill of the attacker and the defensive skill of the defender.
Icon damage
Melee Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a melee attack. Attack speed etermines the average amount of attacks dealt per turn.
Damage above 5 gives an armor piercing bonus reducing the enemy's armor saving rate.
Icon reach
Reach
Represents the maximum distance at which the unit can strike its enemy in melee attacks. A higher reach than the opponents gives a skill bonus to hit.
A reach above 2 also gives a bonus to hit in melee against units of higher mass (Example: Spears vs Cavalry).
Icon BS
Ballistic Skill
The ability to hit distant enemies in ballistic attacks. Difficulty is increased by distance of the target and its movement speed.
Icon damage
Ballistic Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a ballistic attack. Attack speed determines the average amount of attacks dealth per turn.
Damage above 5 gives an armor piercing bonus reducing the enemys armor saving rate.
Icon range
Range
For ballistic attacks, the maximum distance in terrain tiles this unit can target enemies.
Icon movement
Movement
The movement speed of the unit on the battlefield. It also affects the overall movement speed of the formation in the worldmap.
Icon mass
Mass
The mass of the unit combined with its speed gives a damage bonus when charging and a skill bonus in melee combat versus lighter units.
Icon carry
Carrying Capacity
The amount of resources this unit can carry. The formations inventory capacity is the sum of all its units carrying capacity.
Swordboar2664.85.84.45.73.51.41n/a1.71273
Baconeer345.57.57.55.53.8612n/a1.51153
Warhog345.57.57.52.82.880.83n/a1.41203
Martelsnout435.510.511.555.3110.81.3n/a1.11503
Saladin4595.25.66.86.561.83.5n/a2.55778
Pig-at-arms5397.584.54.561.35n/a36756
Megaphant380348.58.54.50.511.5666236200.51026815


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