Porcopedia
Tag: Visual edit
(fleshed out state buildings)
Tag: Visual edit
Line 6: Line 6:
 
Nation is a community of people formed on the basis of a common heritage or territory.
 
Nation is a community of people formed on the basis of a common heritage or territory.
   
'''Government Building'''
+
'''Capital Administration Building'''
 
{| class="fandom-table"
 
{| class="fandom-table"
 
|-
 
|-
!<sub>Appearance</sub>
+
!Appearance
 
!Name
 
!Name
!<sub>Requirement</sub>
+
!Requirement
!<sub>Cost</sub>
+
!Cost
 
!Upkeep
 
!Upkeep
!<sub>Effect</sub>
+
!Effect
  +
!Workers
  +
!Unique
 
|-
 
|-
 
|[[File:Chief Hut.png|frameless|180x180px]]
 
|[[File:Chief Hut.png|frameless|180x180px]]
|Chief's Hut
+
|Chief's Hut 1
 
|Leadership (Knowledge)
 
|Leadership (Knowledge)
 
|
 
|
Line 29: Line 31:
 
* + 1 State Power per production
 
* + 1 State Power per production
 
* + 0.3 State Culture per production
 
* + 0.3 State Culture per production
  +
|
  +
|Yes
  +
|-
  +
|
  +
|Palace 2
  +
|
  +
|
  +
|
  +
|
  +
|12
  +
|Yes
  +
|-
  +
|
  +
|Ministry 3
  +
|Ministry
  +
|
  +
|
  +
|
  +
|10
  +
|Yes
  +
|-
  +
|
  +
|Treasury 3
  +
|Treasury
  +
|
  +
|
  +
|
  +
|8
  +
|Yes
  +
|}<br />'''Local Administration Building'''
  +
{| class="fandom-table"
  +
|-
  +
!Appearance
  +
!Name
  +
!Requirement
  +
!Cost
  +
!Upkeep
  +
!Effect
  +
!Workers
  +
!Unique
 
|-
 
|-
 
|
 
|
|Community Hall
+
|Community Hall 1
 
|Village Center (Knowledge)
 
|Village Center (Knowledge)
 
|
 
|
Line 41: Line 83:
 
* 0 Admins
 
* 0 Admins
 
|
 
|
  +
|5
  +
|Yes
 
|-
 
|-
 
|
 
|
  +
|Town Hall 2
  +
|Town Administration
 
|
 
|
  +
* 20 Axes
  +
* 25 Stone
  +
* 40 Wood
  +
*15 Mudbricks
 
|
 
|
  +
* 15 Coins
  +
* 0 Admins
 
|
 
|
|
+
|10
|
+
|Yes
 
|-
 
|-
 
|
 
|
  +
|City Hall 3
  +
|City Administration
 
|
 
|
  +
* 35 Shovels
  +
* 30 Marble
  +
* 40 Planks
  +
*25 Bricks
 
|
 
|
  +
* 60 Coins
  +
* 0 Admins
 
|
 
|
|
+
|20
|
+
|Yes
|}<br />
+
|}
 
==<big>Policies</big>==
 
==<big>Policies</big>==
   

Revision as of 23:10, 21 October 2021

Placeholder

Government is the heart of your nation. Policies, Knowledge & Culture will determine your Nation identities.

State

Nation is a community of people formed on the basis of a common heritage or territory.

Capital Administration Building

Appearance Name Requirement Cost Upkeep Effect Workers Unique
Chief Hut Chief's Hut 1 Leadership (Knowledge)
  • 30 Hammer
  • 40 Stone
  • 50 Wood
  • 10 Coins
  • 0 Admins
  • + 1 State Power per production
  • + 0.3 State Culture per production
Yes
Palace 2 12 Yes
Ministry 3 Ministry 10 Yes
Treasury 3 Treasury 8 Yes


Local Administration Building

Appearance Name Requirement Cost Upkeep Effect Workers Unique
Community Hall 1 Village Center (Knowledge)
  • 20 Hammer
  • 15 Stone
  • 30 Wood
  • 5 Coins
  • 0 Admins
5 Yes
Town Hall 2 Town Administration
  • 20 Axes
  • 25 Stone
  • 40 Wood
  • 15 Mudbricks
  • 15 Coins
  • 0 Admins
10 Yes
City Hall 3 City Administration
  • 35 Shovels
  • 30 Marble
  • 40 Planks
  • 25 Bricks
  • 60 Coins
  • 0 Admins
20 Yes

Policies

State Power

It is the capacity of your state to manage things. It define how the Political Power is organized in the state.


Total State Power =

  • + Government building
  • + Government policies
  • - Territories
  • - Policies maintenance
  • - Debt
  • - Nation size
  • - Formation maintenance

State Power Policies

Active Policies Requirement Cost Effect
Band Society
  • Default Policies
  • 0 Upkeep
  • 0 State Power
  • +30 State power
  • +30 Capital Administration
  • +75% Population conflict
  • +1 Importance of People's Approval
  • +15 People's Approval
Leadership
  • Leadership Knowledge
  • Chief Hut 1
  • 0 Upkeep
  • 0 State Power
  • Replaced "Band Society"
  • + 20 State Power
  • + 10 Leader superiority
  • + 1 Importance of Oligarchy
  • + 1 Leader
  • + 3 Capital Oligarchy
Political Bribes
  • Leadership (Policy)
  • Chief Hut 1
  • 5 Upkeep
  • 3 State Power
  • Enable Oligarchy Bribes: 0 - 50
  • + 1 Oligarchy's Support
  • - 10 Representative's Support
  • - 10 People's Support
Privileges
  • Leadership
  • 0 Upkeep
  • 5 State Power
  • Enable Leader's privileges: 0 - 50%
  • Enable Officials privileges: 0 - 50%
  • + 2 Leader superiority
  • + 20% Population conflict
  • - 10 People's approval
Nepotism
  • Chief Hut 1
  • 0 Upkeep
  • 5 State Power
  • + 5 Leader superiority
  • + 15 Oligarchy support
  • + 1 Capital Oligarchy
  • + 25% Population conflict
  • - 10% Population culture
Treasury
  • Treasury 3 (Building)
  • Government Salaries
  • 10 Upkeep
  • 0 State Power
  • Enable Separation of Funds
  • Enable Leader's Contribution: 0 - 50%
Council
  • Palace 2 (Building)
  • Government Salaries
  • Leadership
  • 10 Upkeep
  • 0 State Power
  • + 5 State Power
  • - 4 Leader Superiority
  • + 8 Oligarchy's support
  • + 3 Capital Oligarchy
Aristocracy
  • Leadership
  • 100 Upkeep
  • 10 State Power
  • Enable Oligrachy privileges
  • + 6 regional Oligarchy (Hamlet-City)
  • + 10 Oligarchy's support
  • + 20% Population conflict
  • - 15 People's approval
Regional Administration
  • Leadership
  • Treasury
  • 20 Upkeep
  • 10 State Power
  • Enable Multiple Region/Cities
  • + 2 Oligarchy's Support
  • + 3 Regional Oligarchy
Republic
  • Lawmaking (Policy)
  • Senate 3 (Building)
  • 100 Upkeep
  • 0 State Power
  • + 40 Representative's Support
  • + 15 People's Approval
  • + 5 Capital Oligarchy
  • + 15% Population's Culture


Legitimacy

It is how much the people recognizes the right of your state's claims to authority.


Total Legitimacy =

Value (Importance of influence)

  • Value * Honor value
  • Value * Oligarchy's support
  • Value * Leader superiority
  • Value * Military support
  • Value * Representative's support
  • Value * People's approval
  • Value * Religious support



Legitimacy Policies

Active Policies Requirement Cost Effect
Superior Leader
  • Leadership (Policy)
  • 10 Upkeep
  • 5 State Power
  • + 1 Importance of Leader's superiority
  • - 10 Oligarchy's support
  • - 10 Representative's support
Protector of the people
  • Leadership (Knowledge)
  • 10 Upkeep
  • 5 State Power
  • + 1 Importance of the Military
  • - 5 Oligarchy's support
For the Elites
  • Council (Knowledge)
  • 10 Upkeep
  • 5 State Power
  • + 1 Importance of the Oligarchy
  • - 10 People's approval
  • + 5 Regional Oligarchy (Hamlet-City)


Economy

It is the process or system by which goods & services are produced, sold and brought in a nation or region.


Total Economy =

  • + Forced Labour
  • + Leader's wealth
  • + Taxes incomes
  • -+ Trade balance
  • - Waste
  • - Territories upkeep
  • - Formations upkeep
  • - Policies upkeep
  • - Wages
  • -+ Nation
  • -+ Treaties
  • - Current Projects


Economy Policies

Active Policies Requirement Cost Effect
Gift Economy
  • Default Policies
Forced Labour
  • Default Policies
  • 0 Upkeep
  • 5 State Power
  • Enable Force Labour: X%
  • + 5% Population conflict
  • - X% Building efficiency
Barter
  • 0 Upkeep
  • 0 State Power
  • Replaced "Gift Economy"
  • + 20% Building efficiency
  • - 20% Population conflict
  • + 25% Population stress
Government Salaries
  • Barter (Policy)
  • 10 Upkeep
  • 5 State Power
  • Enable Officials salary
  • Enable State worker salary
Agricultural Levies
  • Tribute (Knowledge)
  • 0 Upkeep
  • 5 State Power
  • Enable Agricultural levies: X amount of Food & Livestock seized
  • + 10% Population conflict
Banditry Extortion
  • Tribute (Knowledge)
  • 0 Upkeep
  • 5 State Power
  • + 30% Extortion
  • - 10 Military support
  • - 20 Authority
  • + 10% Murder rate
Taxtation
  • Treasury (Policy)
  • 0 Upkeep
  • 5 State Power
  • Enable Income Tax: X %
Currency
  • Barter (Policy)
  • 0 Upkeep
  • 0 State Power
  • Enable dynamic prices
  • + 10% Building Efficiency
  • - 10% Waste
  • + 5 Territory Admins
  • - 20% Population conflict
  • - 15% Force Labor tolerance
Coinage
  • Treasury (Policy)
  • Currency (Policy)
  • 0 Upkeep
  • 10 State Power
  • + 10% Building efficiency
  • - 10% Waste
  • + 5 Territory Admins
  • - 30% Force Labor tolerance
  • - 30% Leader Contribution
Social

It relating to society or to the way society is organized in the nation

Active Policies Requirement Cost Effect
Food Rationing
  • Default Policies
  • 0 Upkeep
  • 15 State Power
  • - 40% Food consumption
  • - 25% Building efficiency
  • + 40% Population conflict
  • + 15% Population stress
Terror Patrols
  • 10 Upkeep
  • 5 State Power
  • + 100% State troops authority
  • - 30% Population's culture
  • - 30% Population's life quality
  • - 30 People's approval
Summary Executions
  • 0 Upkeep
  • 5 State Power
  • + 10 Authority
  • - 10% Population's culture
  • - 10% Population's life quality
  • - 10 People's approval
  • + 5% Murders rate
Tribe Council
  • 0 Upkeep
  • 2 State Power
  • Unlock "Tribe Council"
  • - 2% Population conflict
Code of Laws
  • Replace Tribal Council
  • 30 Upkeep
  • 10 State Power
  • Unlock "Magistrate" building
  • - 6% Population conflict


Knowledge

ledges

Culture