Herbalism | |
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Scientific Knowledge | |
Details | |
30 Knowledge 600 Required Work 50 Difficulty Researchers 5 Farmers Cost
1 Coin Upkeep
2 Civilization Points | |
Enables | |
Buildings
• Doctor 1 (with Stone building) Production
Other
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Knowing the plants[]
"Nature created many different plants, fruits and roots. If we take time to study their effects, we could get new knowledges on how to cure some of the afflictions our people suffers.
Potential Requirements[]
- Does not require agriculture
- Might trigger from lower than average health
- Unknown at this time.