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Javelineer
Resized Ranged Icon
Icon unit javelineer 1 big
Icon strength
Strength
A procedurally calculated score based on all of the units stats to estimate its overall level of combat abilities.
8
Strength
title=Cost0.6
Upkeep
Upkeep
Toughness
The resistance of the unit to damage. The higher the toughness is compared to the received damage, the lower the odds of being killed by the hit.
2
Toughness
Icon armor
Melee & Ballistic Armor
Gives chances to deflect enemy hits from melee or ballistic attacks.
0 - 0
Armor
Melee
Icon WS
Offensive & Defensive Melee Skill
The ability to hit enemies or dodge their attacks in melee attacks. Chances to hit depends on the differences between the offensive skill of the attacker and the defensive skill of the defender.
1-1
Icon damage
Melee Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a melee attack. Attack speed etermines the average amount of attacks dealt per turn.
Damage above 5 gives an armor piercing bonus reducing the enemy's armor saving rate.
3(x1)
Icon reach
Reach
Represents the maximum distance at which the unit can strike its enemy in melee attacks. A higher reach than the opponents gives a skill bonus to hit.
A reach above 2 also gives a bonus to hit in melee against units of higher mass (Example: Spears vs Cavalry).
1
Ranged
Icon BS
Ballistic Skill
The ability to hit distant enemies in ballistic attacks. Difficulty is increased by distance of the target and its movement speed.
3
Icon damage
Ballistic Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a ballistic attack. Attack speed determines the average amount of attacks dealth per turn.
Damage above 5 gives an armor piercing bonus reducing the enemys armor saving rate.
6(x1)
Icon range
Range
For ballistic attacks, the maximum distance in terrain tiles this unit can target enemies.
10
Other Stats
Icon movement
Movement
The movement speed of the unit on the battlefield. It also affects the overall movement speed of the formation in the worldmap.
2.3
Icon mass
Mass
The mass of the unit combined with its speed gives a damage bonus when charging and a skill bonus in melee combat versus lighter units.
70
Icon carry
Carrying Capacity
The amount of resources this unit can carry. The formations inventory capacity is the sum of all its units carrying capacity.
3
Cost
title=Porcos
x1
Porcos
title=Upkeep
1
Coins

The Javelineer is a Ranged Infantry Unit. It becomes available in the Stone Age.

It requires the following equipment for each unit: 1 Javelins.

Javelineers are one of the first ranged unit unlocked during the Stone Age and are the superior ranged unit of the stone age. Compared to the Rock thrower Javelineers are a lot quicker, have much longer range, and do more damage. Javelineers become mostly obsolete as defensive units after Bowpigs become available.

Usage[ | ]

Javelineers' speed and range make them effective defenders. When stationed inside a Palisade fort they can defend even with inferior numbers against large raids.

On the offensive, javelineers perform a few specialized roles. They can safely kill melee and stone thrower defenders that are inside forts due to their superior range. They must be used with care against melee enemies not inside forts due to their low melee skill, as they will die ease. Ideally other units will be sent in before javelineers to distract melee attackers, and then javelineers can be sent once there is no danger of them being caught in melee.

Usage post obsolescence[ | ]

After Bowpigs become available the usefulness of the Javelineers is heavily reduced. Bowpigs can kill javelineers defending inside forts without losing any units due to their longer range.

Javelineers can still be used as a cheap alternative to bowpigs as they do not need Leathercloth to be recruited. This makes them suitable for massing ranged units and equipping militias until such a time where replacing them with better units is possible. Javelineers' also have higher damage than bowpigs, so they can be used at times where an enemy is expected to be delayed inside the smaller javelineer range, especially when there is a large height advantage.

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