Life quality is an abstract value for the well-being and comfort of the population. It directly affects the intelligence(inteligence bonus = 0.75 Life quality) of the Porcos. The life quality is mainly defined by housing and the satisfaction of their needs. The needs are satisfied by consumer goods and are divided into four different levels, each one of them has to be supplied by specific goods and generates different amounts of life quality, population's access to the good(that goes from 0 to 100%) defines the level of satisfaction which determines the quality of life generated by that good. Every need (except water) can be supplied with different products, each divergent product supplying the same need increases the life quality generated by that need. The amount generated varies depending on the level of nescessity and the percentage being supplied.

Needs are divided into four different priorities,the lower the level the higher the priority, and each level has to be supplied by specific goods: LQ= life quality

  1. Vital needs:
    • Water - 100% = 1 LQ. A tip: never supply them less than 100%, water is the most important and basic vital good, without it everybody dies.
    • Food - Each tipe of food 100% suplied give 1 LQ, with 13 types of edible crops plus meat, fish and bread totaling 16 types of food, it would be possible to generate up to 16 LQ
  2. Secondary needs:
    • clothing - Cloth and leathercloth. 100% = 2 LQ, up to 4 LQ
    • Furniture - Pottery, furniture and carpet. 100% = 2 LQ, up to 6 LQ
    • social - Community(forum) and Tavern(Tavern). 100% = 2 LQ, up to 4 LQ
  3. Tertiary needs:
    • alcoholics - Beer, wine, rum and cider. 100% = 3 LQ, up to 12 LQ
    • Entertainment - Theater(Theater). 100% = 3LQ
  4. Quaternary Needs:
    • luxurys -Adornments, Jewelry and Olive oill. 100% = 4, up to 12
    • luxury foods - Grapes, Olives and Truffles. 100% = 4, up to 12

By clicking on a specific good in the region inventory you can check the information about the the population's access to the good(population access), quantities needed to supply the entire population(ideally needed), the portion of the population that can buy(demand), the quantity produced(production) and the quantity sold for the population(sold). Note that in order for the population to satisfy itself completely with a good, the demand must equal the ideal demand, but the price may prevent a portion of its population from being able to satisfy its needs of a good. that is why even if the supply is much higher than the ideal demand, the price can prevent complete satisfaction.