A procedurally calculated score based on all of the units stats to estimate its overall level of combat abilities.
43
Strength
1.8
Upkeep
Toughness
The resistance of the unit to damage. The higher the toughness is compared to the received damage, the lower the odds of being killed by the hit.
5.5
Toughness
Melee & Ballistic Armor
Gives chances to deflect enemy hits from melee or ballistic attacks.
10.5 - 11.5
Armor
Melee
Offensive & Defensive Melee Skill
The ability to hit enemies or dodge their attacks in melee attacks. Chances to hit depends on the differences between the offensive skill of the attacker and the defensive skill of the defender.
5-5.3
Melee Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a melee attack. Attack speed etermines the average amount of attacks dealt per turn. Damage above 5 gives an armor piercing bonus reducing the enemy's armor saving rate.
11(x0.8)
Reach
Represents the maximum distance at which the unit can strike its enemy in melee attacks. A higher reach than the opponents gives a skill bonus to hit. A reach above 2 also gives a bonus to hit in melee against units of higher mass (Example: Spears vs Cavalry).
1.3
Ranged
n/a
Other Stats
Movement
The movement speed of the unit on the battlefield. It also affects the overall movement speed of the formation in the worldmap.
1.1
Mass
The mass of the unit combined with its speed gives a damage bonus when charging and a skill bonus in melee combat versus lighter units.
150
Carrying Capacity
The amount of resources this unit can carry. The formations inventory capacity is the sum of all its units carrying capacity.