Nations can be either an individual State (player) or a group of States organized in a hierarchy of subordinates serving under a unique Nation leader.

The game victory is Nation based: the first Nation to reach 1000 Victory Points is declared the winner. The leaders of the top 5 Nations in terms of Victory Points are subject to forced-rivalry.

A Nation always has a unique leader but may include multiple ranks below him whose properties are controlled by the Nation Leader.

Players join other player's Nations through diplomatic Treaties.

Nation effects[]

Nation members automatically share a state of trading-agreement and right-of-passage.

Nation members also form an automatic defensive-pact between all members regardless of their hierarchical relations: any attack on a Nation member trigger the automatic entry of all Nation members in the war as allied co-belligerents.

Nation members contribute to the total score and Victory Points of their Nation.

Nation concepts[]