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[[Category:Game concepts]]
 
[[Category:Game concepts]]
Nations can be either an individual State (player) or a group of States organized in a hierarchy of [[subordinates]] serving under a unique [[Nation leader]].
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Nations can be either an individual State (player) or a group of States organized in a hierarchy of [[Nation subordinates|subordinates]] serving under a unique [[Nation leader]].
   
 
The game victory is Nation based: the first Nation to reach 1000 [[Victory points|Victory Points]] is declared the winner. The leaders of the top 5 Nations in terms of Victory Points are subject to [[Rivalry|forced-rivalry]].
 
The game victory is Nation based: the first Nation to reach 1000 [[Victory points|Victory Points]] is declared the winner. The leaders of the top 5 Nations in terms of Victory Points are subject to [[Rivalry|forced-rivalry]].
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A Nation always has a unique leader but may include multiple ranks below him whose properties are controlled by the Nation Leader.
 
A Nation always has a unique leader but may include multiple ranks below him whose properties are controlled by the Nation Leader.
   
Players join other player's Nations through diplomatic [[Diplomatic Treaties|Treaties]].
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Players join other player's Nations through diplomatic [[Treaties]].
   
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== Nation effects ==
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Nation members automatically share a state of [[Trading-agreements|trading-agreement]] and [[Rights of passage|right-of-passage]].
   
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Nation members also form an automatic defensive-pact between all members regardless of their hierarchical relations: any attack on a Nation member trigger the automatic entry of all Nation members in the [[war]] as allied [[co-belligerents]].
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Nation members contribute to the total [[score]] and [[Victory points|Victory Points]] of their Nation.
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<br />
 
== Nation concepts ==
 
== Nation concepts ==
 
<categorytree mode="pages" hideroot="on">Nations</categorytree>
 
<categorytree mode="pages" hideroot="on">Nations</categorytree>

Latest revision as of 21:03, 23 April 2022

Nations can be either an individual State (player) or a group of States organized in a hierarchy of subordinates serving under a unique Nation leader.

The game victory is Nation based: the first Nation to reach 1000 Victory Points is declared the winner. The leaders of the top 5 Nations in terms of Victory Points are subject to forced-rivalry.

A Nation always has a unique leader but may include multiple ranks below him whose properties are controlled by the Nation Leader.

Players join other player's Nations through diplomatic Treaties.

Nation effects[ | ]

Nation members automatically share a state of trading-agreement and right-of-passage.

Nation members also form an automatic defensive-pact between all members regardless of their hierarchical relations: any attack on a Nation member trigger the automatic entry of all Nation members in the war as allied co-belligerents.

Nation members contribute to the total score and Victory Points of their Nation.

Nation concepts[ | ]