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In Ymir, resources can be either State owned or privately owned.

This mechanic only becomes relevant after gift-economy, as in gift economy there is no ownership of resources.

A resource that is privately owned belongs to private citizens (usually referred to as local producers) of the State and therefore not to the "player" who acts as the State. To use a private resource, the State must therefore purchase it first at it's wholesale price.

State owned resources are the resources who already belong to the State and therefore using those as a player doesn't require purchasing them.

  • State ownership is stored as a percentage per resource type and per territory which can be monitored on the resource menu of every resource.
  • When the State consumes a resource, it takes in priority any State owned units before resorting to buy private ones.
  • Once a resource is State owned, it cannot become privately owned again.

How to State own resources[]

By default, every newly produced resource is privately owned.

A resource can become State owned in different ways:

  • loading the resources in a formation automatically purchases it to the local producers. Unloading it back will unload is State owned.
  • goods purchased by market orders are State owned.
  • goods in regional transfers arrive State owned in the importing territory, as they are purchased to their local producers from the exporting one.
  • agricultural levies policy makes a percentage of agricultural goods automatically State owned when produced, as a form of taxation.
  • when activating barter, all pre-existing goods start as State owned.
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