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- 17:24, 21 June 2022 Capitulation (hist | edit) [669 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Military Capitulation happens in a war when one side willingly decides to admit defeat. The effect of capitulation is similar to War Morale falling to 0, and triggers the auto-resolution of the war applying all the war effects of the victorious side.") Tag: Visual edit
- 17:08, 21 June 2022 Annexation war (hist | edit) [1,972 bytes] Ronchiporc (talk | contribs) (Created page with " === Requirements === It becomes available with Leadership and costs 200 Politics Points to be declared. === Casus belli === It requires to preemptively fabricate a territorial claim for the territory one wants to annex. === War goals === In an annexation war the unique objective is to control the target territory usually through an occupation. If the target territory disappears or becomes controlled by a third p...") Tag: Visual edit
- 11:58, 17 June 2022 Porcopedia/links (hist | edit) [1,577 bytes] Subaru343 (talk | contribs) (Created page with "'''WORK IN PROGRESS''' {{box wrapper|align-items= stretch|justify-content=center}} {{mainbox |title=Getting started |content= * Game concepts * Buildings * Units * Resources * Knowledges * Policies }} {{mainbox |title=Getting started |content= * Game concepts * Buildings * Units * Resources * Knowledges * Policies }} {{mainbox |title=Getting started |content= * Game concepts * Buildings * Units * ...") Tag: Source edit
- 18:56, 3 June 2022 Pumpkins (hist | edit) [1,552 bytes] Akrakorn (talk | contribs) (Created page with "{{infoboxResource | image = Pumpkins.png | tech = | type = Resource | location = Continental and Oceanic | producer = Gathering camp or Farm | madefrom = Natural patches and Fields | usedfor = | usedin = | usedby = Population }}'''Pumpkins''' are a Crop and a Resource. It can be found and grown in Continental and Oceanic Climates. ''Pumpkins'' can be consumed to fulfill the Food...") Tag: Visual edit
- 18:50, 3 June 2022 Turnips (hist | edit) [1,519 bytes] Akrakorn (talk | contribs) (Created page with "{{infoboxResource | image = Turnips.png | tech = | type = Resource | location = Nordic | producer = Gathering camp or Farm | madefrom = Natural patches and Fields | usedfor = | usedin = | usedby = Population }} '''Turnips''' are a Crop and a Resource. It can be found and grown in the Nordic Climate. ''Turnips'' can be consumed to fulfill the Food Vital Need....") Tag: Visual edit
- 13:04, 3 June 2022 Unit battle examples (hist | edit) [1,865 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Units list") Tag: Visual edit: Switched
- 12:32, 5 May 2022 Resources ownership (hist | edit) [1,766 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Resources In Ymir, resources can be either '''State owned''' or '''privately owned'''. A resource that is privately owned belongs to private citizens (usually re...") Tag: Visual edit
- 12:32, 5 May 2022 Agricultural Levies (hist | edit) [470 bytes] Ronchiporc (talk | contribs) (Created page with " Agricultural levies are a primitive form of taxation where producers of agricultural goods owe the State a share of their production for their use of the State's lands. A pe...") Tag: Visual edit
- 11:56, 5 May 2022 Animals guide (hist | edit) [9,458 bytes] Ronchiporc (talk | contribs) (Created page with "category: Resources list right|350px|Animals '''Animals''' in ''Ymir'' are a source of Meat and Leather and can be collected in the foll...") Tag: Source edit
- 03:18, 3 May 2022 Free Traders (hist | edit) [1,843 bytes] Giulls (talk | contribs) (Created page with "Free Traders are a special entity that exists only in the Market. Free traders will buy and sell all Resources on the market. All nations may purchase resources from f...") Tag: Source edit
- 10:27, 27 April 2022 Political Bribes (hist | edit) [250 bytes] Rekeyff (talk | contribs) (Created page with "You will pay exact amount to each of your oligarch. Keep in mind that the effects on Oligarch class superiority will increase over time. Each 5 coins in political bribes in...") Tag: Source edit
- 10:24, 27 April 2022 Government Salaries (hist | edit) [130 bytes] Rekeyff (talk | contribs) (Created page with "State worker classes: Oligarchs, Officials, Wisepigs, Builders, Architects, Scribes thumb") Tag: Source edit
- 10:21, 27 April 2022 Summary Executions (hist | edit) [36 bytes] Rekeyff (talk | contribs) (Created page with "thumb") Tag: Source edit
- 10:19, 27 April 2022 Terror Patrols (hist | edit) [33 bytes] Rekeyff (talk | contribs) (Created page with "thumb") Tag: Source edit
- 18:50, 24 April 2022 Regional transfers (hist | edit) [664 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Territories Regional transfers are a special mechanic specific to the relationship between a regional center and its territories in regions. They allow to se...") Tag: Visual edit
- 18:43, 24 April 2022 Regions (hist | edit) [1,539 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Territories File:Regions.jpg|thumb|A region, composed of a Village regional-center surrounded by 3 countryside territories attached to it as well as some empty...") Tag: Visual edit
- 17:44, 24 April 2022 Trading (hist | edit) [3,533 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Economics Trading in Ymir refers more specifically to the trading of goods between territories, which can belong to the same State or not. Trading...") Tag: Visual edit
- 16:18, 24 April 2022 Porcos (hist | edit) [107 bytes] Ronchiporc (talk | contribs) (Created page with "Category:World Porcos are the name of the race of sentient pig-people players control in Ymir.") Tag: Source edit
- 16:16, 24 April 2022 Monnies (hist | edit) [246 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Economics '''Monnies''' is the generic unit term used in Ymir to quantify all forms of money, whether they are informal social debts in a Gift econ...") Tag: Visual edit
- 16:00, 24 April 2022 Wealth (hist | edit) [1,324 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Economics Category:Territories Wealth is the result of productive work and time.<blockquote>An amphora has wealth because it is the result of a miner collect...") Tag: Visual edit
- 15:52, 24 April 2022 Social classes (hist | edit) [735 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Population Category:Economics In Ymir, population is divided in social classes aggregating individuals with a similar economic activity. Every Active be...") Tag: Visual edit
- 15:24, 24 April 2022 Money (hist | edit) [1,031 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Economics Money is a social construct and a unit used by societies to quantify value. It is usually manifested in physical form as a currency, which can be accumu...") Tag: Visual edit
- 14:49, 24 April 2022 Economics (hist | edit) [764 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Game concepts Economics in Ymir are built around the 2 concepts of money usually manifested as currencies (units to measure value) and [[wealth]...") Tag: Source edit
- 00:07, 24 April 2022 Knowledges list (hist | edit) [69 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Ymir This page lists all the Knowledges of the game.") Tag: Source edit
- 22:37, 23 April 2022 Resources list (hist | edit) [279 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Ymir This page lists all the resource types of the game.") Tag: Source edit
- 22:09, 23 April 2022 Government budget (hist | edit) [1,924 bytes] Ronchiporc (talk | contribs) (Created page with "The government budget is a key component of a State as it determines the variation of its treasury funds and its ability for the Government to fulfill its oblig...") Tag: Visual edit
- 21:38, 23 April 2022 States (hist | edit) [492 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Game concepts Every player in Ymir is a State entity. Each State possesses a capital where sits its government, sets is own Policies, has Knowledges, and...") Tag: Visual edit originally created as "State"
- 21:18, 23 April 2022 Trading-agreements (hist | edit) [567 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Diplomacy A trading-agreement allows one State to access another State's commercial offers on the Markets and thus making it part of your trading network. These a...") Tag: Visual edit
- 21:13, 23 April 2022 Marshalls (hist | edit) [407 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Nations Marshall is a special title that can be given to a Nation member by the Nation leader, allowing it to control all the nation-controllable...") Tag: Visual edit
- 20:46, 23 April 2022 Co-belligerents (hist | edit) [1,498 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Military Co-belligerents participate in a war to help their main belligerent win its objective. A character may join a war as co-belligerent in 2 ways: * a...") Tag: Source edit
- 20:29, 23 April 2022 Nation subordinates (hist | edit) [1,458 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Nations A State who is member of a Nation but not its leader is subordinate to a superior whom it pledged allegiance to.") Tag: Visual edit originally created as "Subordinates"
- 20:24, 23 April 2022 Nation leader (hist | edit) [378 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Nations A Nation leader is the State (Player) leading a Nation, to whom all other members are subordinates directly or indirectly. The name of...") Tag: Source edit
- 18:49, 23 April 2022 Treaties (hist | edit) [3,507 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Diplomacy Diplomatic treaties are agreements that can be created either by players or automatically through the resolution of a war. Each treaty involves 2...") Tag: Visual edit
- 18:24, 23 April 2022 Military (hist | edit) [262 bytes] Ronchiporc (talk | contribs) (Created page with "Category:Game concepts Military conflict can happen in Ymir when 2 States are at war, or against NPC factions such as Barbarians with are automatically hostile....") Tag: Source edit
- 17:35, 23 April 2022 Policies list (hist | edit) [105 bytes] Ronchiporc (talk | contribs) (Created page with " Category:Government <br /> ==<big>State power</big>== *Leadership *Ministry *Local Authorities *Governors *Senate *Privileges *S...") Tag: Source edit
- 17:23, 23 April 2022 Diplomacy (hist | edit) [706 bytes] Ronchiporc (talk | contribs) (Created page with " ==Diplomacy concepts== <categorytree mode="pages" hideroot="on">Diplomacy</categorytree>") Tag: Visual edit
- 15:48, 23 April 2022 Game concepts (hist | edit) [7,687 bytes] Ronchiporc (talk | contribs) (Created page with "Game concepts detail all the gameplay mechanics of Ymir. <br /><categorytree mode="pages">Game concepts</categorytree>") Tag: Visual edit
- 12:59, 23 April 2022 Units list (hist | edit) [5,075 bytes] Ronchiporc (talk | contribs) (Redirected page to Category:Units list) Tags: New redirect Source edit
- 12:33, 23 April 2022 Buildings list (hist | edit) [17,886 bytes] Ronchiporc (talk | contribs) (Redirected page to Category:Buildings list) Tags: New redirect Source edit
- 01:21, 23 April 2022 Buildings (hist | edit) [872 bytes] Ronchiporc (talk | contribs) (Redirected page to Category:Buildings) Tags: New redirect Source edit
- 01:18, 23 April 2022 Territories (hist | edit) [786 bytes] Ronchiporc (talk | contribs) (Redirected page to Category:Territories) Tags: New redirect Source edit
- 01:04, 23 April 2022 Policies (hist | edit) [652 bytes] Ronchiporc (talk | contribs) (Redirected page to Category:Policies) Tags: New redirect Source edit
- 00:45, 23 April 2022 Population (hist | edit) [352 bytes] Ronchiporc (talk | contribs) (Created page with "<nowiki>#REDIRECT Category:Population</nowiki>") Tag: Visual edit
- 23:51, 22 April 2022 Cultural Traits (hist | edit) [4,256 bytes] Ronchiporc (talk | contribs) (Created page with "Cultural traits are similar to the Policies of a government, but require Civilization Points to be passed and are much harder to revoke.") Tag: Visual edit
- 22:42, 22 April 2022 Population Wealth (hist | edit) [289 bytes] Ronchiporc (talk | contribs) (Created page with "The wealth of a social class defines its level of purchasing power. Category:Population") Tag: Visual edit
- 22:39, 22 April 2022 Social Classes (hist | edit) [2,653 bytes] Ronchiporc (talk | contribs) (Created page with "Population in Ymir are divided in social classes depending on where they work. ==Raw Materials== Workers extracting materials. {| class="wikitable" style="text-align: center;...") Tag: Visual edit
- 22:37, 22 April 2022 Intelligence (hist | edit) [83 bytes] Ronchiporc (talk | contribs) (Created page with "Intelligence is a Population stat. Category:Population") Tag: Visual edit
- 22:33, 22 April 2022 Vital Needs (hist | edit) [570 bytes] Ronchiporc (talk | contribs) (Created page with "<br /> ==Vital Needs== Vital needs are the category of population needs of the highest priority. They are composed of primary needs required for basic survival: food acces...") Tag: Visual edit
- 22:16, 22 April 2022 Growth (hist | edit) [615 bytes] Ronchiporc (talk | contribs) (Created page with "'''Growth''' represents the current demographic evolution of your population in this region. It determines the effective evolution of your population and the gain or loss of a...") Tag: Visual edit
- 20:00, 22 April 2022 Politics Points (hist | edit) [681 bytes] Ronchiporc (talk | contribs) (Created page with "Politics Points is a State stat that represents political influence and support, which allows a leader to gain support and legitimize its political actions. They are continuo...") Tag: Visual edit