Each settled territory possesses a territorial status that modifies its maintenance cost and properties.
A territorial status can decide if a territory is a Regional center or a sub-territory attached to one. The territorial status also defines the cost of the territory in Expansion Points or Administration (when is a sub-territory).
Regional centers[]
Type | Unlocked By | Requirements | Upkeep | Effects/Notes |
---|---|---|---|---|
Hamlet | No Requirement | None | -2 Expansion Points | • Can control 1 sub-territories
• Can Claim 1 Territory |
Village | Village Center | Requires Community Hall building. | -3 Expansion Points | • Can control 3 sub-territories
• can claim 3 territories • 10 monies of free upkeep for territory. |
Town | Town Administration | Requires Town Hall building. | -4 Expansion Points | • Can control 5 sub-territories
• Can claim 5 territories • 30 monies of free upkeep for territory. • To have multiple towns, you must have Regional Administration |
City | City Administration | Requires City Hall building. | -5 Expansion Points | • Can control 7 sub-territories
• Can claim 8 territories • 40 monies of free upkeep for territory. • To have multiple cities, you must have Regional Administration |
Sub-territories[]
Type | Unlocked By | Requirements | Upkeep | Effects/Notes |
---|---|---|---|---|
Claimed | Territorial Control | -3/7/9 Administration in regional center. | • Upkeep cost depends on distance from parent territory
• Does not count as a regular sub-territory for regional center limits. | |
Countryside | Leadership | -10 Administration in regional center. | • 5 Production Building Limit
• No industrial buildings • Resources can be auto-transferred to parent territory. When Gift Economy has been replaced by Barter. • Can't do projects • Cannot be transferred • Cannot recruit Militia • Cannot recruit Army • Cannot overdraft • -30% breeding will |
To be created, Sub-territories need to be adjacent to either 1. their parent territory or 2. two owned territories.
Other[]
Type | Unlocked By | Requirements | Upkeep | Effects/Notes |
---|---|---|---|---|
Outpost | Territorial Control | -1 Expansion Point | Building Restrictions
|
Specials[]
Type | Unlocked By | Requirements | Upkeep | Effects/Notes |
---|---|---|---|---|
Occupied territory | None | Occupy military action during Wars | None |
|
Unadministered territory | None | New territory is received or territorial status becomes invalid. | Penalty of -30% of Politics Points generation per territory. |
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