Porcopedia
Porcopedia
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Each settled territory possesses a territorial status that modifies its maintenance cost and properties.

A territorial status can decide if a territory is a Regional center or a sub-territory attached to one. The territorial status also defines the cost of the territory in Expansion Points or Administration (when is a sub-territory).

Regional centers[]

Type Unlocked By Requirements Upkeep Effects/Notes
Hamlet No Requirement None -2 Expansion Points  • Can control 1 sub-territories

 •  Can Claim 1 Territory

Village Village Center Requires Community Hall building. -3 Expansion Points  •  Can control 3 sub-territories

 •  can claim 3 territories • 10 monies of free upkeep for territory.

Town Town Administration Requires Town Hall building. -4 Expansion Points  • Can control 5 sub-territories

 • Can claim 5 territories • 30 monies of free upkeep for territory.

 • To have multiple towns, you must have Regional Administration

City City Administration Requires City Hall building. -5 Expansion Points  • Can control 7 sub-territories

 • Can claim 8 territories • 40 monies of free upkeep for territory.

 • To have multiple cities, you must have Regional Administration


Sub-territories[]

Type Unlocked By Requirements Upkeep Effects/Notes
Claimed Territorial Control -3/7/9 Administration in regional center.  •  Upkeep cost depends on distance from parent territory

 •  Does not count as a regular sub-territory for regional center limits.

Countryside Leadership -10 Administration in regional center.  •  5 Production Building Limit

 • No industrial buildings

 • Resources can be auto-transferred to parent territory. When Gift Economy has been replaced by Barter.

 •  Can't do projects • Cannot be transferred

 •  Cannot recruit Militia •  Cannot recruit Army

 •  Cannot overdraft

 •  -30% breeding will


To be created, Sub-territories need to be adjacent to either 1. their parent territory or 2. two owned territories.

Other[]

Type Unlocked By Requirements Upkeep Effects/Notes
Outpost Territorial Control -1 Expansion Point Building Restrictions
  • 5 Production Building Limit
  • No industrial buildings
  • +2 maintenance per building
Defense Building Limits Military Units
  • Cannot recruit Militia
  • Cannot recruit Army
  • Cannot overdraft
Territory Modifiers

Specials[]

Type Unlocked By Requirements Upkeep Effects/Notes
Occupied territory None Occupy military action during Wars None
  • Cannot be controlled.
  • Freezes territory
  • Generates Resistance loyal to occupied State
Unadministered territory None New territory is received or territorial status becomes invalid. Penalty of -30% of Politics Points generation per territory.
  • Cannot be controlled



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