Porcopedia
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This page lists all the Unit types of the game.

Unit guides[ | ]

Civilian Units[ | ]

All civilian units are available from start of the game, since their equipment does not require any knowledges.

Cost and Requirements:

UnitTypeCost Per Unit
Resource(s)CostUpkeep
Icon unit male 2PorcoSettler40.9
Icon unit sow 2SowSettler40.9
Icon unit carrier 1CarrierSettler
Resource leather
60.9
Icon unit piglet 1PigletSettlerNot Recruitable0.9
Icon unit oldpig 2OldpigSettlerNot Recruitable0.9

* While Armies may contain Piglets and Oldpigs, they can't be recruited voluntarily. Players typically acquire them when starting the game as a Primitive Tribe, from exploration events, or when evacuating a territory.

Battle Statistics:

Unit Name
Icon strength
Strength
A procedurally calculated score based on all of the units stats to estimate its overall level of combat abilities.
Icon toughness
Toughness
The resistance of the unit to damage. The higher the toughness is compared to the received damage, the lower the odds of being killed by the hit.
Icon armor
Melee & Ballistic Armor
Gives chances to deflect enemy hits from melee or ballistic attacks.
Icon WS
Offensive & Defensive Melee Skill
The ability to hit enemies or dodge their attacks in melee attacks. Chances to hit depends on the differences between the offensive skill of the attacker and the defensive skill of the defender.
Icon damage
Melee Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a melee attack. Attack speed etermines the average amount of attacks dealt per turn.
Damage above 5 gives an armor piercing bonus reducing the enemy's armor saving rate.
Icon reach
Reach
Represents the maximum distance at which the unit can strike its enemy in melee attacks. A higher reach than the opponents gives a skill bonus to hit.
A reach above 2 also gives a bonus to hit in melee against units of higher mass (Example: Spears vs Cavalry).
Icon BS
Ballistic Skill
The ability to hit distant enemies in ballistic attacks. Difficulty is increased by distance of the target and its movement speed.
Icon damage
Ballistic Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a ballistic attack. Attack speed determines the average amount of attacks dealth per turn.
Damage above 5 gives an armor piercing bonus reducing the enemys armor saving rate.
Icon range
Range
For ballistic attacks, the maximum distance in terrain tiles this unit can target enemies.
Icon movement
Movement
The movement speed of the unit on the battlefield. It also affects the overall movement speed of the formation in the worldmap.
Icon mass
Mass
The mass of the unit combined with its speed gives a damage bonus when charging and a skill bonus in melee combat versus lighter units.
Icon carry
Carrying Capacity
The amount of resources this unit can carry. The formations inventory capacity is the sum of all its units carrying capacity.
Porco0.31001110.50n/a2751
Sow0.30.5000.50.50.50.50n/a1.8601
Carrier0.31001110.50n/a1.59015
Piglet0.21000.50.50.210n/a1.5401
Oldpig10.5000.50.50.210n/a1601

Melee Units[ | ]

Melee units form the core of most Armies in Ymir. Players should decide carefully whether they want to emphasize cheaper cost, added damage, or added armor when choosing which units to recruit.

Cost and Requirements:

UnitTypeCost Per Unit
Resource(s)CostUpkeep
Icon warriorWarriorBasic Unit
Resource wood
20.6
Icon eaglewarrior bigEagle WarriorCustom Sword Icon
Resource macana
Resource leather clothes
80.7
Icon pitsotl bigPitsotlCustom Guard Icon
Resource topilli
Resource wooden shield
Wooden Shield
Resource leather clothes
20.7
Icon wolfwarrior bigWolf WarriorCustom Sword Icon
Resource wood
Resource flint
Flint
Resource wolf
20.7
Icon bearserker bigManbearpigCustom Guard Icon
Resource wood
Resource flint
Flint
Resource bear
30.8
Icon snout bigSnoutBasic Unit
Resource spear
Resource leather clothes
70.7
Icon snout shielded bigShielded SnoutBasic Unit
Resource spear
Resource wooden shield
Wooden Shield
Resource leather clothes
100.7
Icon axepigAxepigBasic Unit
Resource battleaxe
Resource leather clothes
Resource light helmet
20.7
Icon spearpig bigSpearpigCustom Guard Icon
Resource spear
Resource wooden shield
Wooden Shield
Resource padded armor
Resource light helmet
40.9
Icon swordpig bigSwordpigCustom Sword Icon
Resource short sword
Resource wooden shield
Wooden Shield
Resource padded armor
Resource light helmet
40.9
Icon immortal bigImmortalBasic Unit
Resource spear
Resource wooden shield
Wooden Shield
Resource scale armor
Resource light helmet
61.1
Icon hoplite bigHogliteCustom Guard Icon
Resource spear
Resource metal shield
Resource cuirass
Resource heavy helmet
101.2
Icon battleswine bigBattleswineCustom Sword Icon
Resource longsword
Resource brigandine
Resource light helmet
50.9
Icon porcus bigPorcusBasic Unit
Resource short sword
Resource heavy shield
Resource laminar armor
Resource light helmet
71.5
Icon swordboar bigSwordboarCustom Guard Icon
Resource short sword
Resource wooden shield
Wooden Shield
Resource chainmail
Resource heavy helmet
71.2
Icon baconeer bigBaconeerBasic Unit
Resource longsword
Resource plate armor
Resource heaume
81.5
Icon warhog bigWarhogCustom Sword Icon
Resource halberd
Resource plate armor
Resource heaume
81.5
Icon martelsnout bigMartelsnoutCustom Guard Icon
Resource warhammer
Resource steel shield
Resource plate armor
Resource heaume
111.8
Icon voulger bigVoulgerCustom Sword Icon
Resource halberd
Resource padded armor
Resource light helmet
40.9

Battle Statistics (all of the following units (including Ranged and Mounted) have 3 Carry and 3 Pillage stat, so they will not be listed separately):

Unit Name
Icon strength
Strength
A procedurally calculated score based on all of the units stats to estimate its overall level of combat abilities.
Icon toughness
Toughness
The resistance of the unit to damage. The higher the toughness is compared to the received damage, the lower the odds of being killed by the hit.
Icon armor
Melee & Ballistic Armor
Gives chances to deflect enemy hits from melee or ballistic attacks.
Icon WS
Offensive & Defensive Melee Skill
The ability to hit enemies or dodge their attacks in melee attacks. Chances to hit depends on the differences between the offensive skill of the attacker and the defensive skill of the defender.
Icon damage
Melee Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a melee attack. Attack speed etermines the average amount of attacks dealt per turn.
Damage above 5 gives an armor piercing bonus reducing the enemy's armor saving rate.
Icon reach
Reach
Represents the maximum distance at which the unit can strike its enemy in melee attacks. A higher reach than the opponents gives a skill bonus to hit.
A reach above 2 also gives a bonus to hit in melee against units of higher mass (Example: Spears vs Cavalry).
Icon BS
Ballistic Skill
The ability to hit distant enemies in ballistic attacks. Difficulty is increased by distance of the target and its movement speed.
Icon damage
Ballistic Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a ballistic attack. Attack speed determines the average amount of attacks dealth per turn.
Damage above 5 gives an armor piercing bonus reducing the enemys armor saving rate.
Icon range
Range
For ballistic attacks, the maximum distance in terrain tiles this unit can target enemies.
Icon movement
Movement
The movement speed of the unit on the battlefield. It also affects the overall movement speed of the formation in the worldmap.
Icon mass
Mass
The mass of the unit combined with its speed gives a damage bonus when charging and a skill bonus in melee combat versus lighter units.
Icon carry
Carrying Capacity
The amount of resources this unit can carry. The formations inventory capacity is the sum of all its units carrying capacity.
Warrior820032.7411n/a2723
Eagle Warrior123004.5370.81.7n/a1.8783
Pitsotl143122.73.53.50.93n/a1.9953
Wolf Warrior233226.55.2531n/a3723
Manbearpig2653373.71321n/a1.5723
Snout1230032.5313.5n/a2753
Shielded Snout153122.73.530.93.5n/a1.9953
Axepig163117.5290.92n/a1.9843
Spearpig194232.73.530.93.5n/a1.91113
Swordpig184234.763.51.41n/a1.91083
Immortal214342.43.230.93.5n/a1.71213
Hoglite2635.56.51.93.330.83.5n/a1.41503
Battleswine2252.52.564.37.512n/a1.71043
Porcus294.5683.67.33.51.31n/a1.31483
Swordboar2664.85.84.45.73.51.41n/a1.71273
Baconeer345.57.57.55.53.8612n/a1.51153
Warhog345.57.57.52.82.880.83n/a1.41203
Martelsnout435.510.511.555.3110.81.3n/a1.11503
Voulger174113.53.580.83n/a1.8963

Ranged Units[ | ]

Ranged units are a mainstay of city defense throughout the game, but always perform best when they have either a Wall or melee formation between them and the enemy. While fewer options are available than melee units, each tier increases both the recruiting cost and attack range at which they can engage enemy formations.

Cost and Requirements:

UnitTypeCost Per Unit
Resource(s)CostUpkeep
Icon rockthrower bigRock ThrowerResized Ranged Icon
Resource stone
-0.5
Icon unit javelineer 1 bigJavelineerResized Ranged Icon
Resource javelin
10.6
Icon bowpig bigBowpigResized Ranged Icon
Resource bow
Resource leather clothes
20.7
Icon longbowpig bigLongbowpigResized Ranged Icon
Resource longbow
Resource padded armor
Resource light helmet
30.8
Icon crossbowpig bigCrossbowpigResized Ranged Icon
Resource crossbow
Resource brigandine
Resource light helmet
40.9

Ranged units benefit from an alternate set of Attack stats when performing a ranged attack on enemy units, which behave like their melee equivalents with some minor differences:

  • Ranged Attack Rate - (Not shown in-game) Determines the time between ranged attacks. Continues for as long as units have ammo remaining.
  • Ranged Damage - Amount of damage inflicted to the enemy when hit by a ranged attack.
  • Ranged Skill - Provides a bonus to hit enemies based on this unit's Ranged Skill. Does not provide any bonus chance to evade attacks.
  • Range - The maximum distance (in terrain tiles) at which a ranged attack can hit enemies. Does not provide any bonus hit chance. If attacked by an enemy unit outside of their available Range, formations will attempt to charge them in melee combat instead.


Range attack modificators:

  • Ratio of target distance to max Range: modifies skill. bonus below 40%, malus above it.
  • Height difference: +/-1 damage per 5 height, +/-1 skill per 5 height.
  • Target under cover: adds cover level as armor to target.
  • Target is moving: skill malus proportionnal to target moving speed
  • Target in melee: skill -50%
  • Is embarked: skill -1 damage -1
  • Target is embarked: target's armor -50%
  • +1 attack per 5 units in the troop
  • -6% skill per unit below 5 units in the troop

Battle Statistics:

Unit Name
Icon strength
Strength
A procedurally calculated score based on all of the units stats to estimate its overall level of combat abilities.
Icon toughness
Toughness
The resistance of the unit to damage. The higher the toughness is compared to the received damage, the lower the odds of being killed by the hit.
Icon armor
Melee & Ballistic Armor
Gives chances to deflect enemy hits from melee or ballistic attacks.
Icon WS
Offensive & Defensive Melee Skill
The ability to hit enemies or dodge their attacks in melee attacks. Chances to hit depends on the differences between the offensive skill of the attacker and the defensive skill of the defender.
Icon damage
Melee Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a melee attack. Attack speed etermines the average amount of attacks dealt per turn.
Damage above 5 gives an armor piercing bonus reducing the enemy's armor saving rate.
Icon reach
Reach
Represents the maximum distance at which the unit can strike its enemy in melee attacks. A higher reach than the opponents gives a skill bonus to hit.
A reach above 2 also gives a bonus to hit in melee against units of higher mass (Example: Spears vs Cavalry).
Icon BS
Ballistic Skill
The ability to hit distant enemies in ballistic attacks. Difficulty is increased by distance of the target and its movement speed.
Icon damage
Ballistic Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a ballistic attack. Attack speed determines the average amount of attacks dealth per turn.
Damage above 5 gives an armor piercing bonus reducing the enemys armor saving rate.
Icon range
Range
For ballistic attacks, the maximum distance in terrain tiles this unit can target enemies.
Icon movement
Movement
The movement speed of the unit on the battlefield. It also affects the overall movement speed of the formation in the worldmap.
Icon mass
Mass
The mass of the unit combined with its speed gives a damage bonus when charging and a skill bonus in melee combat versus lighter units.
Icon carry
Carrying Capacity
The amount of resources this unit can carry. The formations inventory capacity is the sum of all its units carrying capacity.
Rock Thrower4200112.51125141703
Javelineer820011311361102.3703
Bowpig1030011211341202.1703
Longbowpig174111121.31341.3262863
Crossbowpig2352.52.50.80.850.415100.4161.71023

Mounted Units[ | ]

Mounted units become available at later stages of the game and are best employed as separate Armies to take advantage of their high movement speed (the slowest units in an Army set overall worldmap speed). They are especially useful for skirmishes with smaller armies and raiding territories for resources, where slower units might be left open to follow-up attacks by enemy forces.

Mounted units benefit from a "mobile attacker" trait making them considered as moving even when in melee. This means they benefit from the moving cover against enemy range attacks event when they are fighting in melee, further increasing their strength against range units.

Melee Horse/Camel unlocked by Horseback riding

Ranged Horse/Camel unlocked by Composite bow

Elephant unlocked by Elephant riding

Cost and Requirements:

UnitTypeCost Per Unit
Resource(s)CostUpkeep
Icon camelpig light bigLight CamelpigResized Mounted Icon
Unit porco
Porco
Resource camel
Resource spear
Resource padded armor
?3.9
Icon horsepig light bigLight HorsepigResized Mounted Icon
Unit porco
Porco
Resource horse
Resource spear
Resource padded armor
?3.9
Icon unit camelpig bigCamelpigResized Mounted Icon
Unit porco
Porco
Resource camel
Resource spear
Resource wooden shield
Wooden Shield
Resource padded armor
Resource light helmet
364.1
Icon unit horsepig bigHorsepigResized Mounted Icon
Unit porco
Porco
Resource horse
Resource spear
Resource wooden shield
Wooden Shield
Resource padded armor
Resource light helmet
364.1
Icon unit camelbow bigCamelbowResized Mounted Icon
Unit porco
Porco
Resource camel
Resource bow
Resource padded armor
Resource light helmet
354
Icon unit horsebow bigHorsebowResized Mounted IconResized Ranged Icon
Unit porco
Porco
Resource horse
Resource bow
Resource padded armor
Resource light helmet
354
Icon unit camephract bigCamephractResized Mounted Icon
Unit porco
Porco
Resource camel
Resource spear
Resource metal shield
Resource scale armor
x2
Resource light helmet
434.7
Icon unit cataphract bigCataphractResized Mounted Icon
Unit porco
Porco
Resource horse
Resource spear
Resource metal shield
Resource scale armor
x2
Resource light helmet
434.7
Icon stomper bigStomperResized Mounted Icon
Unit porco
Porco
Resource elephant
Resource spear
Resource leather
x10
Resource padded armor
Resource light helmet
32332.8
Icon crusher bigCrusherResized Mounted Icon
Unit porco
Porco
Resource mammoth
Resource spear
Resource leather
x10
Resource padded armor
Resource light helmet
48348.8
Icon unit cubiphant bigCubiphantResized Mounted Icon
Unit porco
Porco
Resource elephant
Resource spear
Resource leather
x10
Resource brigandine
x5
Resource light helmet
32633.1
Icon camelier bigSaladinResized Mounted Icon
Unit porco
Porco
Resource camel
Resource short sword
Resource metal shield
Resource plate armor
x2
Resource heavy helmet
465.2
Icon unit pigatarms bigPig-at-armsResized Mounted Icon
Unit porco
Porco
Resource horse
Resource spear
Resource steel shield
Resource plate armor
x2
Resource heaume
465.5
Icon unit megaphant bigMegaphantResized Mounted Icon
Unit porco
x4
Porco
Resource mammoth
Resource bow
x3
Resource brigandine
x3
Resource plate armor
x4
Resource light helmet
x3
50251.4

Battle Statistics:

Unit Name
Icon strength
Strength
A procedurally calculated score based on all of the units stats to estimate its overall level of combat abilities.
Icon toughness
Toughness
The resistance of the unit to damage. The higher the toughness is compared to the received damage, the lower the odds of being killed by the hit.
Icon armor
Melee & Ballistic Armor
Gives chances to deflect enemy hits from melee or ballistic attacks.
Icon WS
Offensive & Defensive Melee Skill
The ability to hit enemies or dodge their attacks in melee attacks. Chances to hit depends on the differences between the offensive skill of the attacker and the defensive skill of the defender.
Icon damage
Melee Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a melee attack. Attack speed etermines the average amount of attacks dealt per turn.
Damage above 5 gives an armor piercing bonus reducing the enemy's armor saving rate.
Icon reach
Reach
Represents the maximum distance at which the unit can strike its enemy in melee attacks. A higher reach than the opponents gives a skill bonus to hit.
A reach above 2 also gives a bonus to hit in melee against units of higher mass (Example: Spears vs Cavalry).
Icon BS
Ballistic Skill
The ability to hit distant enemies in ballistic attacks. Difficulty is increased by distance of the target and its movement speed.
Icon damage
Ballistic Damage & Attack Speed
The amount of damage inflicted to the enemy when successfully hit with a ballistic attack. Attack speed determines the average amount of attacks dealth per turn.
Damage above 5 gives an armor piercing bonus reducing the enemys armor saving rate.
Icon range
Range
For ballistic attacks, the maximum distance in terrain tiles this unit can target enemies.
Icon movement
Movement
The movement speed of the unit on the battlefield. It also affects the overall movement speed of the formation in the worldmap.
Icon mass
Mass
The mass of the unit combined with its speed gives a damage bonus when charging and a skill bonus in melee combat versus lighter units.
Icon carry
Carrying Capacity
The amount of resources this unit can carry. The formations inventory capacity is the sum of all its units carrying capacity.
Light Camelpig314005.82.55.51.56n/a3.54858
Light Horsepig324005.52.361.55n/a45856
Camelpig3340.81.25.53.55.51.46n/a3.45118
Horsepig34411.55.23.361.45n/a3.96116
Camelbow3540.403.813.31.53.53.86.51.5193.64868
Horsebow3940.50.53.50.83.51.52.53.571.5194.15866
Camephract36622.454.25.51.36n/a2.95518
Cataphract3862.534.7461.35n/a3.46516
Stomper68110.30.361.51357.5n/a2.5809113
Crusher83130.30.372.51868.5n/a2.41009115
Cubiphant75242.82.85.82.81357.5n/a1.5818113
Saladin4595.25.66.86.561.83.5n/a2.55778
Pig-at-arms5397.584.54.561.35n/a36756
Megaphant380348.58.54.50.511.5666236200.51026815

Tamed Units[ | ]

Although they're exceptionally rare, players can sometimes obtain Animal units through "taming" exploration events when moving Civilian units. These animals cannot be re-recruited if they are lost or disbanded, but have nearly perfect stats to serve as early game scouts. Although new units of animals can't be recruited already existing units can be reinforced using animals from your stockpiles, as some of the animals you can get are breedable at ranches this means that you can more easily replenish losses to those units.

Unit Name Power Movement Attack Rate Damage Skill Reach Mass Armor Toughness
Wolf 9 3.5 1 3 4 1.2 20 0 2
Ostrich 8 2 1 3 1.5 1.5 120 0 2
Elephant 37 2 3 8 3 3 4500 1 8
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