The treaty renegociation update
Added missing diplomatic tools for treaties allowing to renegociate, modify, and ending them. Rebalanced life-quality bonuses.
cannot recruit new troops in a formation if outside home region
fixed misc issues and bugs
fixed missing cider mills buildings
fixed problems with the ‘truffles’ resource
tiles covered by buildings can no longer be exploited for resources ( –> trees covered by fields will no longer be exploitable by woodcutters )
fixed a pathfinding fatal error
treaty breaking close of “coins penalty” is now a % of GDP instead of a fixed amount of coins.
fixed the non-working treaty counter-proposal option
increased efficiency from 1 to 1.2 of woodcutter 1, and added +2 to its range.
hammers and axes less expensive in higher tier metals
increased life quality bonuses of all houses.
increased life quality bonuses of satisfied higher level needs
richer classes are no longer served first for resources equally affordable by poorer classes.
improved “first builder” victory mission procedural objectives
added terrain tile infos when holding right clic on the terrain
added server.bat in game folder allowing to start server directly
added game loading and creation UIs on the server allowing to create new games directly from the server
it is now possible to terminate treaties without breaking closes if both parties agree on it
it is now possible to renegociate existing treaties if both parties agree to a modification