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Walls protecting stockpile v2

Walls used in conjunction with natural defenses and a Tower to protect the city's stockpile. The outer walls are Mudbrick while the inner walls use Cobblestone, to maximize defender power.

Walls are a fundamental defensive tool in Ymir and are very important for protecting your settlements. They will block the movement of units while letting ranged units fire over them.

Walls are built instantly and cannot be moved once placed.

Walls have 3 defensive stats: Structure, which is the health-pool of the wall. Solidity, which represents the armor rating. Cover, which is the protection against ranged projectiles units next to the wall gets.

Importantly, Cover benefits any formation that stands in the lee of a wall, including enemies attempting to destroy it. This makes wall types with lower Cover preferable for "outer" or first-breached walls in any multi-layered defense.

Appearance Wall Name Design Unlocked By Build Cost Structure Solidity Cover Maintenance
Wall 1 1 Palisade Basic Sedentism 1 Wood 12 10 5 0.15
Wall 2 1 Mudbrick
Custom Sword Icon
Mudbricks 2 Mudbricks 12 8 4 0.10
Wall 3 1 Cobblestone
Custom Guard Icon
Stone building

Mud building

3 Stone

2 Mud

12 10 6 0.10
Wall 4 1 Brick
Custom Sword Icon
Masonry 2 Bricks 12 10 5 0.10
Wall 5 1 Stoneblock
Custom Guard Icon
? 2 Stoneblocks 12 15 7 0.20

Gates

Gates provide access to walled in areas to friendly troops, while keeping the enemy out during an attack.

While they are difficult to unlock and expensive to both build and maintain, Gates provide no Cover at all to enemy troops and allow Ranged units to decimate any formations that attempt to breach them. This makes them ideal as the primary breach point in any defensive design.

Appearance Gate Name Design Unlocked By Build Cost Structure Solidity Cover Maintenance
Gate 1 0 1 Wooden
Double Sword Icon
Sedentism 2 Wood 10 7 0 0.50
Gate 2 0 1 Strong
Double Sword Icon
Bronze Working 3 Bronze

3 Planks

10 15 0 0.50
Gate 3 0 1 ?
Double Sword Icon
?
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