Walls are a fundamental defensive tool in Ymir and are very important for protecting your settlements. They will block the movement of units while letting ranged units fire over them.
Walls are built instantly and cannot be moved once placed.
Walls have 3 defensive stats: Structure, which is the health-pool of the wall. Solidity, which represents the armor rating. Cover, which is the protection against ranged projectiles units next to the wall gets.
Importantly, Cover benefits any formation that stands in the lee of a wall, including enemies attempting to destroy it. This makes wall types with lower Cover preferable for "outer" or first-breached walls in any multi-layered defense.
Appearance | Wall Name | Design | Unlocked By | Build Cost | Structure | Solidity | Cover | Maintenance |
---|---|---|---|---|---|---|---|---|
Palisade | Basic | Sedentism | 1 Wood | 12 | 10 | 5 | 0.15 | |
Mudbrick | Mudbricks | 2 Mudbricks | 12 | 8 | 4 | 0.10 | ||
Cobblestone | Stone building | 3 Stone
2 Mud |
12 | 10 | 6 | 0.10 | ||
Brick | Masonry | 2 Bricks | 12 | 10 | 5 | 0.10 | ||
Stoneblock | ? | 2 Stoneblocks | 12 | 15 | 7 | 0.20 |
Gates
Gates provide access to walled in areas to friendly troops, while keeping the enemy out during an attack.
While they are difficult to unlock and expensive to both build and maintain, Gates provide no Cover at all to enemy troops and allow Ranged units to decimate any formations that attempt to breach them. This makes them ideal as the primary breach point in any defensive design.
Appearance | Gate Name | Design | Unlocked By | Build Cost | Structure | Solidity | Cover | Maintenance |
---|---|---|---|---|---|---|---|---|
Wooden | Sedentism | 2 Wood | 10 | 7 | 0 | 0.50 | ||
Strong | Bronze Working | 3 Bronze
3 Planks |
10 | 15 | 0 | 0.50 | ||
? | ? |