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The Weaver is a Building available upon researching the Knowledge Weaving. It allows the production of Textiles using either Wool, Cotton, or Flax.

Textiles are an intermediary product, primarily intended for further refinement by a Cloth maker into Cloth.

Note that although the building creates a Market stand upon enabling Fair Exchange, this is unnecessary as the population does not demand Textiles, but Cloth.

Buildings[ | ]

Appearance Building Level Unlocked By Build Cost Base Efficiency Workers Profession Movable
Weaver 1 1 1 Weaving 2 Hammers

1 Wood

1.0 2 Artisan Red x
Weaver 2 1 2 Warp Weighted Loom

(Metallurgy)

2 Axes

3 Wood

1.5 2 Artisan Red x
Weaver 3 1 3 Handloom 3 Axes

3 Planks

2 2 Artisan Red x
Weaver 4 1 4 Foot-treadle floor loom 2 Saws

2 Planks

2 Stoneblocs

3 2 Artisan Red x

Production[ | ]

To find how much your buildings will produce, look up your current Workforce and divide it by the Needed Workforce for that recipe.

Recipe Building

Level

Cost per Unit Produced
Workforce Cotton Wool Flax
Textiles 1 1.5 2
2
2

* There seems to be an update to have changed that. Needs confirmation.

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