The Weaver is a Building available upon researching the Knowledge Weaving. It allows the production of Textiles using either Wool, Cotton, or Flax.
Textiles are an intermediary product, primarily intended for further refinement by a Cloth maker into Cloth.
Note that although the building creates a Market stand upon enabling Fair Exchange, this is unnecessary as the population does not demand Textiles, but Cloth.
Buildings[]
Appearance | Building Level | Unlocked By | Build Cost | Base Efficiency | Workers | Profession | Movable |
---|---|---|---|---|---|---|---|
1 | Weaving | 2 Hammers
1 Wood |
1.0 | 2 | Artisan | ||
2 | Warp Weighted Loom | 2 Axes
3 Wood |
1.5 | 2 | Artisan | ||
3 | Handloom | 3 Axes
3 Planks |
2 | 2 | Artisan | ||
4 | Foot-treadle floor loom | 2 Saws
2 Planks |
3 | 2 | Artisan |
Production[]
To find how much your buildings will produce, look up your current Workforce and divide it by the Needed Workforce for that recipe.
Recipe | Building
Level |
Cost per Unit Produced | |||
---|---|---|---|---|---|
Workforce | Cotton | Wool | Flax | ||
Textiles | 1 | 1.5 | 2 | ||
2 | |||||
2 |
* There seems to be an update to have changed that. Needs confirmation.