Ymir's World is the procedurally generated map in which the game takes place.
By default, each game starts with a randomly generated world, giving players new regions to explore in each game they play. The map seed can also be set when starting a new world, allowing for games to take place on the same world.
The World is made up of Territories on a grid, each with their own Terrain and Climate.
The World can come in one of four different sizes:
- Tiny worlds are 75 by 50 regions.
- Small worlds are 100 by 70 regions.
- Regular worlds are 125 by 80 regions.
- Large worlds are 150 by 100 regions.
Region[]
Climate/Terrain | Flatlands | ||
Arid | |||
Continental | |||
Desert | |||
Mediterranean | |||
Jungle |
Territory[]
Territories represent a tile on the World Map. They are claimed and settled by players in the game.
For more information on Territories, their types, and their various attributes, refer to the Territory atricle.