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[[Category: Game concepts]]
[[File:Map.png|500x500px]]
 
 
[[File:Map.png|300px|right]]'''Ymir's World''' is the procedurally generated map in which the game takes place.
   
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By default, each game starts with a randomly generated world, giving players new regions to explore in each game they play. The map seed can also be set when starting a new world, allowing for games to take place on the same world.
   
 
The ''World'' is made up of [[Territories]] on a grid, each with their own '''''Terrain''''' and '''''Climate'''''.
'''Ymir's World''' is the procedurally generated map in which the game takes place.
 
   
 
The ''World'' can come in one of four different sizes:
Every Game have their own unique world thus giving Player a new regions to explore.
 
 
It is made up of '''''Regions''''' with their own '''''Terrain''''' and '''''Climate'''''.
 
 
__TOC__
 
 
 
The world can come in one of four different sizes:
 
   
 
*Tiny worlds are 75 by 50 regions.
 
*Tiny worlds are 75 by 50 regions.
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== Territory ==
 
== Territory ==
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[[File:TerritoryThumbnail.png|x200px|right|link=Territory]]
It is a region controlled by players in the World.
 
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[[Territory|Territories]] represent a tile on the ''World Map''. They are claimed and settled by players in the game.
<br />
 
{| class="fandom-table"
 
!Territory type
 
!Requirement
 
!Cost
 
!Properties
 
|-
 
|'''Hamlet'''
 
|
 
* <small>Default</small>
 
|
 
|
 
*<small>1 Claim Territories</small>
 
|-
 
|'''Village'''
 
|
 
*<small>Community Hall</small>
 
|
 
*<small>15 State Power</small>
 
|
 
*<small>3 Regional Territories</small>
 
*<small>3 Claim Territories</small>
 
*<small>Free 10 Income</small>
 
|-
 
|'''Town'''
 
|
 
*<small>Town Hall</small>
 
|
 
*<small>25 State Power</small>
 
|
 
*<small>5 Regional Territories</small>
 
*<small>5 Claim Territories</small>
 
*<small>Free 30 Income</small>
 
|-
 
|'''City'''
 
|
 
|
 
|
 
*<small>7 Regional Territories</small>
 
*<small>7 Claim Territories</small>
 
*<small>Free X Income</small>
 
|-
 
|'''Regional Territory'''
 
|
 
|
 
*<small>10 Adminstation Power</small> <small>of Regional Settlement</small>
 
|
 
|-
 
|'''Outpost'''
 
|
 
|
 
|
 
|}
 
 
 
 
   
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For more information on Territories, their types, and their various attributes, refer to the [[Territory]] atricle.
<br />
 

Latest revision as of 10:22, 2 November 2022

Map

Ymir's World is the procedurally generated map in which the game takes place.

By default, each game starts with a randomly generated world, giving players new regions to explore in each game they play. The map seed can also be set when starting a new world, allowing for games to take place on the same world.

The World is made up of Territories on a grid, each with their own Terrain and Climate.

The World can come in one of four different sizes:

  • Tiny worlds are 75 by 50 regions.
  • Small worlds are 100 by 70 regions.
  • Regular worlds are 125 by 80 regions.
  • Large worlds are 150 by 100 regions.

Region[ | ]

Climate/Terrain Flatlands
Arid Arid (AF)
Continental Continental (CFR)
Desert
Mediterranean Mediterranean (MF)
Jungle


Territory[ | ]

TerritoryThumbnail

Territories represent a tile on the World Map. They are claimed and settled by players in the game.

For more information on Territories, their types, and their various attributes, refer to the Territory atricle.